Subsurface scattering material showing wrong on reflections

D5 Render Version: 2.7.1.0463
Graphics Card: rtx 3060ti
Driver Version: studio 552.22
**Issue Description: the subsurface material shows on by a rectangular light above, but it doasn’t display on the mirror
**Screenshots/Videos Description:

**Steps to Reproduce (optional):

Hello. Have you tried to render this scene? Can the lights be reflected by the mirror in the render?

Sorry for this issue. Is it convenient for your to share you scene with us? We will check it and try our best to solve the problem. You can share a link here or send your file to our email. (support@d5techs.com, please describe the problem and attach the link of this post to your mail)

folder with D5 arhive

https://drive.google.com/drive/folders/1vtykWPMuTgdXFY_7zaYv3mp9gT8buWm_?usp=sharing

Hi there, the preview mode seems to have reflected the rectangular lights properly, but it seems to have the same problem when rendered. We have also tested it on other environments using the subscattering material, and even despite adjusting the “Visible in Reflection” slider, the problem is still evident. I have reported this bug and forwarded it to my team. Thank you so much~

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Hi there,

We have confirmed with the team that D5 currently does not support the effect in mirrors of SSS(Subsurface Scattering) materials due to efficiency considerations. Sorry for the inconvenience and Thanks for your understanding.

D5 Team

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