Release notes of D5 Render

Version 2.1

Release date 2022/1/12

Detailed introduction of new features

What’s new in D5 Render 2.1

New and improvements

  • Widget

    • Advanced Image Rendering
    • Advanced Video Rendering
    • VR beta
    • Stage Light
    • Color Grading
  • Rendering

    • D5 GI takes a step further with global illumination accuracy
    • Orthographic view image rendering
    • Adjustable sunlight intensity in Geo & Sky
  • Feature

    • Auto-Save
    • Language Setting: English and Chinese
    • Direct import of SketchUp 2021 files
    • Adding d5a models grouped with lights to local library
    • Beginner’s Guide
    • New shortcuts for switching render quality, display mode and navigation mode
    • LUT effect preview available on hover
    • Optional channel map rendering
    • Rendered files naming improved
    • Model/Material Selecting Tool improved
    • Animation camera curve improved
    • Display of system information
  • Productivity

    • Enhanced Smoothness
    • Improved archive stability
    • Improved NAS I/O
    • Alert on insufficient capacity
  • Assets

    • Added Customizable Assets

      • Supported changing clothes for static Character models
      • Supported choosing lights on/off, driver, and car paint color for Vehicles
      • Supported scaling and other adjustable parameters for Particles
    • Added 2D Character assets

    • Supported filtering dynamic models

    • Supported Favorite for Particles

    • Supported Favorite and Recent for Brush, Eraser and Path

    • HD tags on high-poly assets

    • Optimized “Aligned to Terrain” to draw on any surface

    • Optimized Asset Library interaction

      • Recent list supports up to 60 records
      • Support category expanding/collapsing
      • Optimized page number position


  • Unable to select certain models after scaling or flipping
  • Some invalid shortcuts
  • Errors of some archived lighting
  • The update issue when assets are attached to main models
  • Unexpected orientation change of brushed vegetation when reopening the file
  • Grass material out of model
  • Loss of opacity map when a .d5a file is saved to local
  • A random bug that Asset Library needs redownloading after updating D5

Version 2.0

Release date 2021/9/28

Detailed introduction of new features

What’s new in D5 Render 2.0

New and Improvements

  • Feature

    • Redesigned UI

    • A new Path Tool for Vegetation

    • Path Tool: moving characters and vehicles

    • Copy and paste maps among materials

    • Duplicate video clips

    • Video material up to 200 MB

    • Number of scenes up to 1000

    • Custom LUT/IES/HDR sorted by name

    • Optimized the camera movement when rendering videos, making it smooth and steady

    • Directly read Geo&Sky system parameters from SketchUp

    • A new tool to get scene resource data

    • Added download workflow plugins for Welcome page

    • Added download demo scenes for Welcome page

  • Rendering

    • 3D Grass material

    • New element for the weather system: Clouds

    • New element for the weather system: Winds

    • Added a Temperature parameter for emissive materials

    • Supported up to 16K export for photos and panoramas

    • Added Channels for panoramas

    • Improved the accuracy of Fog effect

    • Enhanced the occlusion of vegetation

  • Productivity

    • Supported FSR (FidelityFX Super Resolution) technology

    • Optimized the method to open saved files

    • Material maps are compressed for lower consumption of video memory

    • Static Mesh can be used to improve performance

    • Optimized the artificial light sources. Scenes with numerous lights shall no longer lag

    • Supported network drive storage (NAS)

  • Assets

    • Supported Search and Favorite feature

    • Optimized categorization and added secondary category

    • New setting Preferences is added to migrate online and custom resources

    • Added animal models such as fish, birds, butterflies, cats and dogs

    • Added interior furniture and accessories

    • Added particle assets such as fountains, waterfall, smoke, fireflies, etc

    • Added Nature category including Low Poly Trees, dead trees and stumps, rocks and fallen leaves

    • Added outdoor models for architectural scenes

    • Optimized the movement and actions of character models


  • Fixed the bug that DOF effect appeared different in preview and render

  • Fixed the issue that Volume light displays incorrectly under Two-point perspective

  • Fixed the bug that glass makes the sun go low-resolution

  • Fixed the bug that geo&sky appears abnormally yellow

  • Fixed the shadow-disappearing issue for big scenes

  • Fixed the video flickering problem caused by small structures

  • Further fixed the problem that some archives failed to load

  • Fixed the bug that multi-selected models can not be filtered correctly

  • Fixed the bug that the light source did not change color with the color picker

  • Fixed the channels exporting failure when the mouse is in brush style

  • Fixed the shortcut key conflict that kept playing video

  • Fixed the crash issue due to unsuccessfully downloaded assets

Version 1.9.0

Release date 2021/5/25

New and improvements


  1. Added Geo&Sky system controlled by Time and Latitude/Longitude

  2. Press Z to quickly focus on the model

  3. Press F11 to hide the right-side Inspector panel in the window

  4. Extended Model Replacement feature to support replacing with models in Asset Library

  5. Foliage Material template(Double-Sided)

  6. Supported Color adjustment for plant assets

  7. Supported separate adjustment for Sky Light and Background Light Intensity

  8. Added the Light Radius parameter for Point Light and Spotlight

  9. Added mapping for Emissive Light Intensity

  10. Added Transparent Material Channel Map for rendered images

  11. HDRI automatically scales according to scene


  1. Optimized the emissive effect and improved the accuracy of irradiation

  2. Optimized Water Material effect

  3. Optimized the Fog reflection effect, added the Sunlight Tindal effect support for specular reflection

  4. Added glass reflection to specular reflection in rendering results

  5. Another upgrade for the global illumination

  6. Expanded range of video roughness

  7. Curtain material supports penetrance effect

  8. Optimized the calculation efficiency of plants in large scenes

  9. Great improvement in rendering efficiency

  10. Improved Low-quality effects in editing mode


  1. Supported Shift shortcut to accelerate value change in the Mouse Drag Input Box

  2. Supported RGB, HSV, and HEX modes, as well as an on-screen Color Picker for color controls

  3. Supported multi-selection and group setting of IES files for Spotlight

  4. Optimized HDR, LUT, IES file selection control

  5. Supported separate settings in different scenes for LUT

  6. Optimized the effect of Plant Brush and Scatter Tool


  1. Added 412 Asian Plants


  • Fixed the crash caused by oversized HDR files

  • Fixed the Space key conflict in previewing videos and slowing down the playback speed

  • Fixed the missing light color parameter error caused by multi-selection of light sources

  • Fixed the issue of Shift key malfunctioning (unable to copy) after light source multi-selection

  • Fixed the failure of saving projects due to Light sources with a too big attenuation radius

  • Fixed the issue with HDR switching

  • Fixed the Depth of Field effect on transparent materials

  • Fixed the Fog glowed in low ambient light

  • Fixed the white edge on the glass in some output images

  • Fixed the issue of some plants disappeared in the reflection

Version 1.8.1

Release date 2021/3/11

New and Improvements

  • Supports .abc animation format import BETA

  • New Scale Tool for models

  • Supports hue, saturation, brightness and contrast adjustment when editing Base Color

  • Input box supports mouse dragging and arrow keys for precise adjustment

  • Supports Brush in Recent Use of D5 Assets Library

  • Auto-generates model thumbnails for the Local Library

  • Remember whether to hide elements for each scene


  • Large Scene files failed to be loaded after saved

  • Abnormal emissive effect

  • Render Queue saving error

Version 1.8.0

Release date 2021/1/22



  • Dynamic Particle Assets
  • follows HDR for sunlight
  • Multi-selected models can be aligned with source coordinates
  • Invisible in Raytracing option added for materials
  • AO Mapping of materials
  • Lens flare effects
  • Camera motion control
  • Camera Z-axis rotation
  • Model group supports video keyframes
  • d5a model group supports exporting and saving to the local library
  • Different HDR settings for different scenes
  • The Real-Time toggle is available for different preview qualities
  • D5 Converter-SU/Revit/ArchiCad supports light sync
  • D5 Converter-3DS MAX supports live sync Beta


  • GI accuracy enhancements
  • Denoiser enhancement in video rendering
  • Multiple reflections available in video rendering
  • Optimization of fog parameter settings


  • Optimization of the plant brush tool
  • Optimization of plant collision
  • Significant improvement on rendering efficiency of large, plant-filled scenes
  • Adjusted menu bar
  • Adjusted some interface details


  • Undo and redo errors for list operations
  • Brightness range error for Spotlight IES
  • Normal map failure
  • Unexpected changes for selected items in the resource list
  • Library list display failure
  • 4K monitor adaptation
  • D5 Converters - synchronization failure for large scenes
  • Misaligned UV for Displacement materials
  • Partial map missing for imported skp files

Version 1.7.1

Release date 2020/11/20


  1. HDR sampling optimization - Enhancements have been made to HDR details, with improved importance sampling to create more realistic effects of HDR lighting.
  2. Fog Effect - Boost Volumetric Light and Exponential Height Fog quality to easily create the Tyndall Effect and Aerial Perspective Effect.
  3. Assets library categories - Assets Management Function and so on.
  4. Self-illumination effect - Improved self-illumination sampling algorithm, to achieve MeshLight effects as in offline-rendering.
  5. Window custom zoom
  6. Thumbnails of scenes display
  7. D5 Converter - Workflow sync plugins
  • Launch D5 Render from D5 Converters
  • Optimized the efficiency of synchronization
  • Sync scenes from SU/ArchiCAD/Revit


  1. Bloom effect bug in output images
  2. the issue with two-point perspective in video multiple clips

Version 1.6.2

Release date 2020/8/20

New features

  • Education Edition
  • Top view display mode (shortcut T)
  • Wireframe display mode
  • Multi selection function with the mouse (CTRL)
  • Search function in scene resource list
  • Character Motion Rate Matching Switch in Video
  • Light source keyframe switch in video
  • Video Timeline Zoom (ALT)
  • Alpha Channel Output

Adopts NVIDIA Deep Learning Super Sampling 2.0 (DLSS) technology (beta)

  • 1. Improve graphic quality in editing mode
  • 2. Boost video rendering speed (2K and 1080p) about 2X
  • 3. Reduce GPU memory usage

Requirements: RTX card + latest version of graphics driver

Switch to「DLSS on」


  • New filtered items for plants, people, etc.
  • Improved plant dispersal efficiency
  • Replaced the display of artificial light sources
  • Optimized the style of import resource list
  • Adjusted the model grouping rotation way
  • Optimized keyframe adsorption experience
  • Adjusted some UI details
  • Illumination no longer affects the axes
  • Optimized real-time transition experience
  • Increased video rendering speed
  • Improved stability


  • Errors in which model units are displayed inconsistently
  • Light source display error caused by Shift copy operation
  • Occasional crash in exporting panorama
  • Black block issue in material ID channel map
  • Renders with jaggies and black lines in two-point perspective mode
  • Custom size display error in exported images

Version 1.5.1

Release date 2020/4/20

New features


  • Real-time performance improves
  • GI calculation improves
  • Mirror reflection enhanced
  • Stripe light remade
  • Image and panoramic resolution increased to 8K
  • Support switching light sources during video editing
  • Graphics card memory optimizes during image rendering
  • Light sources added high light intensity parameters
  • Optimized the rectangular light style and parameters
  • Support materials UV locking ratio
  • Preset initial viewing speed based on model size
  • Updating the exterior HDR environment mapping
  • Thumbnails are automatically generated for materials saved in 「My Assets」
  • Partial UI detail adjustment

Version 1.5.0

Release date 2020/4/9

New Features:

  • Added model library
  • 76 vegetation and ground assets
  • New tools of brush and eraser
  • 60 stone and ground materials


  • added coordinates control for scene objects
  • support multi select and group in scene management tray
  • optimized animation duration setting
  • enhanced UI visual details
  • support 2K animations
  • Improved animation quality ,free of flickering and moire
  • Enhanced stability for 4K rendering under low video card memory condition
  • Automatically output stitched panorama


  • Fixed material picker’s indication highlight problem
  • Fixed animation path problem
  • Fixed bugs and crashes

Version 1.4.1

Release date 2020/2/27

New Features:

New features:

  • camera clipping plane
  • using lookup tables (LUTs) for color grading


  • post processing parameters recover
  • artificial light parameters adjustments
  • auto-exposure improvements
  • default tone-mapping adjustments
  • emissive light quality enhancements
  • global illumination quality enhancements(previous project might dim a bit)
  • glossy reflection enhancements


  • white mode effect
  • volumetric light effect
  • UV mapping artifacts of .skp imported models
  • displacement materials artifacts of .fbx imported models

P.S. 92 new PBR materials are available now, a gift from @TextureBox to D5 community.

how do i activate this technology on a gtx 1080?

Hello, it is implemented inside D5 Render program, with no need to activate it manually. You could see that the video quality is better both in preview and final renders.

1 Like

The scaling for fluids particles are not implemented yet, I’ve tried and the scaling option is still grey (not applicable) , this is only implemented in the Beta section of the particle assets which include non of the fluid assets which is a shame as i was hoping for the option to scale particles as its available in all other assets. hope it will be added soon.