Release notes of D5 Render

Version 2.11

Detailed introduction of new features

Release date 2025/7/22

D5 Launcher

  1. Upgraded Welcome Page to D5 Launcher

AI

  1. AI Agent
  • SmartPlanting
  • Plant Schedule
  • D5 Bot
  1. AI PBR Material Snap
  2. Enhanced AI Atmosphere Match
  3. Optimized Post-Ai

Rendering

  1. Upgraded Real-time Path Tracing from Alpha to Official Release
  2. Fully Supports Parallel Projection
  3. Align Views Tool
  4. Orbit Center Icon in Orbit Mode
  5. Exposure Compensation for Auto-exposure
  6. Disc Light
  7. Added Directionality to Rect Light and Strip Light
  8. Added IES Lighting to Point Light and Area Lights with Support for IES Intensity
  9. Added Detailed Stage Light Beam Quantity Limit with a Maximum of 256
  10. Integrated FSR Frame Generation

Features

  1. Advanced Brush
  2. Enhanced Scatter Control
  3. Custom Path
  4. Group Management for Scene List
  5. Camera Target for Video Shots
  6. Added Prompt to Open a Back-up After Crash
  7. Supports More Formats for Direct Import
  8. Optimized .abc file performance

Workflow

  1. Optimized D5 LiveSync for SketchUp
  2. Optimized D5 LiveSync for 3ds Max
  3. Added Group Export to D5 LiveSync for Archicad
  4. Supports Blender 4.3/4.4/4.5 in D5 Sync for Blender
  5. Supports Cinema 4D 2025 in D5 Sync for Cinema 4D
  6. Supports Revit 2026 in D5 Sync for Revit

D5 for Teams

  1. Cesium Integration
  2. XR Tour
  3. 6K and 8K Resolution for Video Output
  4. Optimized Workset

Fixes

  1. Materials with Round Corner turning black on NVIDIA 50 series graphics cards
  2. Unexpected deletion of current view when deleting another scene from Scene List via right-click
  3. Reset of Sun Intensity, Sun Disk Radius, and Caustics of Geo Sky after saving and re-opening the project
  4. Inability to merge projects caused by stuck progress bar
  5. Inability to add to selection using the shortcut Ctrl in Post-Ai
  6. Inability of Object List to save updated scatter after re-generating scatter on an edited surface
  7. Ability to select and move lights, particles, section cubes, and cameras in locked layers
  8. Inability to select materials of certain .abc files
  9. Unexpected watermark display when it’s disabled for new team projects
  10. Inability to open team project after initial save of main Workset with synced models
  11. Possibility to pick materials from read-only sub-worksets and paste to editable ones in team projects
  12. Crash when opening Worksets of team projects in Performance mode

2.10.1 Hotfix

Release date 2025/3/19

Optimization

  • Added scaling and offset settings to Precipitation

Fixes

  • Blurry reflections and vehicle models and light ghosting after enabling real-time path tracing
  • Blurry texture maps after enabling FPS Booster for Complex Geometry
  • Unexpected shut-down after clicking Scatter in certain scene files
  • Crash after importing models with empty Mesh
  • Abnormal illumination range of emissive lights
  • Position jump of the moon in Geo Sky and sudden change in sky brightness during day-night transition
  • Abnormal sun caustics settings and softness overflow after switching scenes
  • Inability to switch aspect ratio after selecting a scene under the image rendering mode
  • Inability to download or save AI post-processed images to network path
  • Inconsistent phasing animation effects between 2.9 and 2.10 in certain scene files
  • Occasional pop-up reminder of insufficient permission when saving files

Version 2.10

Detailed introduction of new features

Release date 2025/3/5

Rendering

  • Real-time Path Tracing (alpha)
  • Night Sky: Moon, Stars, Milky Way
  • Optimized Snow and Rain Effects

New and Optimizations

  • City Generator with OpenStreetMap Integration and Shapefile Import Support
  • Added AI Inpainting and Motion Blur to Post-Ai
  • Optimized AI Enhancer and AI Style Transfer
  • Optimized AI Make Seamless
  • Optimized Terrain Tool with Range Settings and Optimized Erosion Layer
  • Optimized D5 Scatter Workflow
  • Optimized Direction Controller for Fly in/out Animation Templates
  • Supports Setting Default Display Unit for Model Position and Size
  • Auto-save of Render Queue before Cancelling Rendering
  • Batch Deletion in Scene List
  • Added French and Japanese Language Options
  • Supports DLSS 4

D5 for Teams

  • OneDrive and SharePoint Integration
  • Supports Setting Brand Watermarks
  • Optimized the Animation Effect of 3D Dollhouse

Assets

  • Hotel & Resort Models
  • New Scatter Templates

Fixes

  • Incorrect rendering of orthographic views
  • Blurry texture maps when FPS Booster for Complex Geometry is enabled
  • Terrain flickers when switching painting textures with FPS Booster for Complex Geometry enabled
  • Blurry custom Multimedia material maps after re-opening the scene
  • Display issues with the Normal map of glass materials generated from the base color map
  • Ineffective scattering color of water materials
  • Incorrect individual UV of water materials from D5 Asset Library
  • Lost Individual UV option of emissive maps when setting custom materials
  • Changed procedurally-generated vines after re-opening the scene file
  • Inability to select all the path nodes
  • Missing target areas when generating scatter
  • Inability to paint coherently on terrain when using the Brush tool
  • Loss of terrains after re-opening the scene when the Windows username has invalid characters
  • Operational issues with D5 caused by GPT Chrome browser
  • Incorrect plant icons in the scene list of previous archives
  • Flickering issue with cars dropping to the ground when rotating the camera or clicking in the scene
  • Inability to recognize virtual tour links with “&” in their filenames
  • Misclassification of plants as “Other Models” when merging projects
  • Occasional inability to play batch-rendered .mp4 videos
  • Occasional inability to open scene files containing procedurally-generated vines
  • Insufficient video memory when re-opening scene files with lots of assets
  • Material selections stuck in scene files stored in NAS
  • Loss of scatter settings when scatter surfaces disappear

Version 2.9.1

Release date 2024/11/15

New and Improvements

  • Compatibility with old mouse cursor mode in Preferrence settings
  • Compatibility with old atmospheric perspective mode in Preferrence settings
  • Disabled FPS Booster for Complex Geometry for rendering outputs
  • Optimized downloaded asset icon

Fixes

  • Inability to use some shortcuts on keyboards with AZERTY and QWERTZ layouts
  • Lag when moving objects using gizmo after long-time operation
  • Camera lag when activating the Fly mode for advanced cameras
  • Inability to reflect material UV changes in real time on livesync models
  • Blurry textures of livesync models in specific scenes
  • Viewport stuck when deleting models in SketchUp after suspending live sync
  • Unwanted resetting of adjusted base color map after using AI Make Seamless
  • Loading of Studio presets stuck at 100%
  • Inability to save presets to Studio when certain assets can’t be found in the corresponding file path
  • Incorrect phasing animation visibility effects
  • Incorrect selection logic when adding models by group for phasing animation
  • Incoherent model size change when scaled with the shortcut key “C” before placing down

Version 2.9

Release date 2024/10/26

Detailed introduction of new features

New

  1. Terrain
  2. Phasing Animation
  3. Post-Ai
  4. Random Placement
  5. Asset Info Page
  6. FPS Booster for Complex Geometry
  7. Added Voxel Style to ‘Text to 3D’

Optimizations

  1. Optimized Orbit View Control
  2. Optimized Asset Update Reminder
  3. Optimized Scatter Parameter Controllers
  4. Optimized Memory Usage and Loading Speed
  5. Scalable User Interface of Video Mode
  6. Hide/show Controller for Light Range Indicators
  7. Optimized Operation for the Object List
  8. Customizable Shortcuts for Stage Light and Projector
  9. Shortcuts for 3Dconnexion SpaceMouse
  10. Auto Language Adaptation according to the System Preferrence

Workflow

  1. Rhino Group Export and One-time Update
  2. Supports Blender 4.2 Version, Camera Animation, and Geometry Nodes in D5 Sync for Blender

Assets

  1. ElderlyChildren Character Models
  2. Indoor and Outdoor Materials

D5 for Teams

  1. Supports transforming videos into 3D Gaussian Splatting files on D5 Showreel
  2. Supports connecting the team asset library with Dropbox to store .d5a, .skp, .fbx, .3dm, and .abc files

Fixes

  1. Loss of Tyndall effect in rendered images
  2. Slow loading of scenes with many texture maps
  3. Inability to set keyframes after disabling the Visibility toggle
  4. Loss of parameters in the Scatter control panel
  5. Inability to reset the adjusted cluster density
  6. Vehicle models stuck at path nodes
  7. Uncleared models from the previous selection when creating a new path
  8. Camera lag when rotating with right mouse button in Path editing mode
  9. Invisibility of light source icons after switching off light sources in the video mode
  10. Dark shadows of grass material following the camera movement in rendered videos
  11. UV Randomizer for water materials from asset library not working unless turned off and then on again
  12. Inability to show local assets with “%” in their names
  13. Inability to recognize external compatible graphics card in benchmark test
  14. Inability to disable the orthographic view buttons when activating the camera of current scene
  15. Inability to expand collapsed layer and object lists on 4K screen
  16. Camera offset in two-point perspectives after sync from SU to D5
  17. Requirement of admin permission when launching D5 after it has been installed for all users
  18. Display issues of the Welcome page when D5 is launched for the first time by a new Windows account after D5 has been installed for all users
  19. Black screen when Rainbow Flare is enabled for HDRI in certain scenes
  20. Seams and misalignment in rendered 16K panoramas of certain scenes
  21. Crash after enabling SR to batch render panoramas for certain scenes

Version 2.8

Release date 2024/7/3

Detailed introduction of new features

New and Improvements

AI

  • AI Enhancer (beta)
  • Added Sculpture and PBR Styles to ‘Text to 3D’
  • Optimized Make Seamless Interaction

Rendering

  • Optimized Semi-transparent Effect for Transparent Materials
  • Added Opacity Map to Displacement Materials
  • Sunlight Caustics
  • Added Sky Color Option to HDRI
  • Rainbow Flare Effect
  • AO Overlay in Preview
  • Lower Peak Memory Usage During Image Rendering

Feature

  • Upgraded D5 Scatter: Save Preset, Cull, Multi-Selection of Independent Models and Optimized Interaction for D5 Scatter
  • Addded Mouse Speed to Navigation Modes
  • Optimized Gizmo Rotation
  • Added Visibility Control over Keyframes of Models and Layers
  • Supports Animated Models’ Controller in Video Mode
  • Supports Community-provided Language Packs

Asset Library

  • Construction Site Models
  • Semi-transparent Materials
  • Scatter Presets

Workflow

  • D5 LiveSync for Rhino
  • D5 LiveSync for Vectorworks

Fixes

  • Scene loading stuck at 99%
  • Occasional freezing when multi-selecting path control points
  • Inability to adjust materials after batch replacing duplicated models
  • Loss of auto-filled sequence numbers for duplicate filenames in the rendering queue
  • Un-displayed HDRI after restoring a history version of the scene file
  • Loss of models when opening files saved in a shared local drive from a network location
  • Lack of detection for Workspace permission and remaining disk space when downloading HDRI from D5 Asset library
  • Remaining icons of deleted lights in the scene after syncing again
  • Two-point perspective and Navigation mode switches after rendering panoramas
  • Camera offsets in two-point perspective rendering
  • Seams in rendered panoramas
  • Unexpected serrated stripes in rendered videos
  • Black spots on glass materials in rendered images caused by depth of field
  • Display issues of certain top-view renderings
  • Display issues of outline effect for certain images rendered at resolutions above 4K
  • Ghosting in certain exported reflection channel maps
  • Unexpected highlighted materials in rendered panoramas
  • Occasional position disorder of channel maps with SR rendering on
  • Unexpected bloom effect when ‘Bloom’ is set to 0
  • Over bright firefly particles
  • Compatibility issues with certain 3D Spacemouse operations
  • Incorrect texts and fonts on UI

2.7.1 Hotfix

2024/5/11

New and Improvements

  • Further Accelerated Rendering Speed
  • Enhanced Reflection Algorithms for Moving Cameras
  • Added Emissive Effect to Lowpoly Assets
  • Lowered the Emissive Intensity of Scatter Highlights
  • Added a Hint of Reaching the Limit of the Scatter Surface
  • Optimized the Classification and UI of Scatter presets
  • Optimized the Classification UI of D5 Asset Library

Fixes

  • Blurry shadows cast by emissive materials in preview
  • Overly blurry glass materials when Depth of Field is on
  • Influence of distance on lighting effects in reflections
  • Afterimages of moving lights and emissive materials in videos
  • Influence of material colors on shadows in Clay mode
  • Display error of Geo and Sky effect in Clay mode
  • Black spots caused by strip lights in image renderings
  • Incomplete 2D characters in image renderings
  • Perspective jump when rendering images in portrait orientation again
  • Inconsistent preview and output caused by the cloud shadows in orthographic view
  • Color patches/stripes at the edges of images in sequence renderings
  • Display errors of certain glass and metal materials in image sequence renderings
  • Stripes on water materials behind the glass at certain angles
  • Display errors of water materials in image renderings
  • Black sawtooth on transparent materials in image renderings
  • Display errors of specular materials when multiple reflections occur
  • Black specular materials behind the glass
  • Un-displayed multiple reflections of transparent materials in image and video renderings
  • Black edges of water materials
  • Black vegetation effects in video renderings
  • Shadows not moving with HDRI in video renderings
  • Display errors of fluid particles
  • Display errors of an asset when its map is deleted
  • Mouse jumped to the upper left corner of the screen when starting D5
  • Gizmo not working for grouped objects in a close-up view
  • Position jump of the gizmo when clicking on the pivot point of batch-selected objects
  • Broken material link between interrelated duplicate models when swapping the material template
  • Loss of the set light color after switching between Temperature and Color sections
  • Shortcut key hints not changing with the navigation mode
  • Camera jumping to the eye-level view when pausing playing a video with two-point perspective under the Walk mode
  • Loss of graphics card driver info in the hardware test
  • Loss of models during livesync in some cases
  • Long loading time of a scene heavy in grass materials
  • Compatibility issues of 3DConnexion SpaceMouse
  • UI wording

Version 2.7

Release date 2024/4/25

Detailed introduction of new features

What’s new in D5 Render 2.7

New and Optimizations

AI

  • Ultra HD Texture
  • Make Seamless
  • Text to 3D (beta)
  • Upgraded AI Atmosphere Match
  • Optimized D5 SR Output Effect

Rendering

  • Upgraded D5 GI
  • Accelerated Rendering Speed
  • Optimized Grass
  • Optimized Light Source Efficiency
  • Added Affect Transparent ID Feature to Multimedia Materials
  • Colored Transparent Channel Maps for Image Render
  • DLSS frame generation
  • Higher-quality Virtual Reality

Features

  • D5 Scatter
  • 3DConnexion SpaceMouse Support (beta)
  • Light Type Switch and Orientation Control
  • Optimized Viewpoint Navigation
  • Optimized Window Scaling
  • Optimized Render Queue
  • Added Video Templates
  • Added CMD Installation Option
  • Improved Efficiency of Loading and Archiving
  • Added Tutorials On Welcome Page
  • Added Spanish Language Option
  • Supports applying for D5 for Edu inside D5 Render

Workflow

  • Optimized Light Replacement and Material Update Option
  • Optimized Real-time Sync for Max
  • Supports 3ds Max 2025 Version in D5 LiveSync for 3ds Max
  • Supports Sketchup 2024 Version in D5 LiveSync for Sketchup

Assets

  • Added Classification and Search feature for Local Library
  • Optimized Classification and Search for D5 Asset Library
  • New Lowpoly Assets
  • New Grouped Characters
  • New Walking Characters
  • New Volumetric Lighting

Fixes

  • Crashes when ‘Save Compressed Project’ is enabled
  • Position jump of models when pre-placed using shortcut keys ‘R’/‘C’
  • Cameras automatically unlocked when a scene is reopened
  • Camera offsets when batch rendering clips in ‘Perspective’ view
  • Loss of water material’s normal map after compressing the file
  • Stuck viewport when editing a camera path with multiple view carriers
  • Viewport aspect ratio changes when updating a scene in the rendering mode
  • Display issues with water materials near the edges of the window
  • Un-displayed water material behind the glass in rendering
  • Seams in panorama renderings
  • SR image rendering stuck at 99%
  • Crashes when livesyncing 3ds Max models
  • Display error of animated traffic light models

2.6.1 Hotfix

Release date 2024/1/1

New and optimizations

  • Supports undo and redo for camera path editing in Video Editor
  • Supports excluding models from procedural vine generation
  • Support AI-generated texture maps for AO channel
  • Optimized the transition smoothness of camera movements
  • Optimized the algorithm of AI atmosphere match
  • Optimized the count and naming of scenes in Render Queue
  • Optimized the support tool

Fixes

  • Fixed the failure of light keyframes
  • Fixed the failure of UV adjustments to Emissive materials
  • Fixed the issue of blurring HDRI in rendering results
  • Fixed the issue that viewpoint movement would interrupt the Depth of Field editing
  • Fixed the abnormal Intensity parameter of stage lights
  • Fixed the failure of Activate and Pin buttons of PiP window when the D5 window was restored down
  • Fixed the failure of shortcut keys for moving the camera after it focused on a model in the Walk mode
  • Fixed the issue of library search results not starting at the top of the page
  • Fixed the issue where the local library jumped to the ‘All’ category after assets were replaced
  • Fixed the issue of importing video files without recording their file paths
  • Fixed the failure of image output format option after multi-selecting in the scene list
  • Fixed the issue where imported .fbx/.d5a files were not displayed in some cases

Version 2.6

Release date 2023/12/14

Detailed introduction of new features

What’s new in D5 Render 2.6

New and Improvements

AI

  • AI Atmosphere Match
  • AI-generated Material Texture Maps
  • AI Material Recognition

Rendering

  • Multimedia Material Transparency
  • Local Exposure
  • Flowing Water Material
  • UV Randomizer
  • Multiple Reflections on Transparent Materials in Preview
  • Rect Light Attenuation Intensity
  • Custom Sun in Geo&Sky
  • Snowflake Size
  • Optimized Water Material

Feature

  • Optimized Video Editor
  • Optimized Scene List and Camera Integration
  • Human Point-of-View Walk Mode
  • Optimized Section Tool
  • File Compression
  • Drag&drop Material Maps
  • .abc Animation Control
  • Importing .fbx with Materials
  • Thumbnails of .d5a Files
  • Unit Display of Light Sources(cd/lm)
  • Optimized Render Queue
  • Optimized Adaptive Interface

Asset Library

  • New Procedurally-generated Vines
  • New HDRI Library
  • New Futuristic Particles
  • New Characters
  • New Plane Fog Models
  • New Low-poly Trees
  • New Xerophytes
  • Optimized Search Feature
  • Optimized Library Asset Classification, Order and Filter
  • Optimized Library browsing and loading experience

Workflow

  • D5 LiveSync for 3ds Max beta
  • 3ds Max Camera Animation Sync
  • Cinema 4D Camera Animation Sync
  • Exporting .d5a files with Group Structure info from SketchUp

Fixes

  • Texture stretched after rotating UVs
  • Abnormal fluid particle effect through glass
  • Sectioned model showing through glass
  • Changed transparent material effect after enabling Caustics
  • Unchanged base color when material is applied after adjusting the base color
  • Lights that show the shape cannot be sectioned
  • SSS Material prompts of number limit when it is not reached
  • Parameters would not recover when exiting Video Editor mode
  • Glass materials reflect the base color of water in rendering results
  • Abnormal plant color in car paint material reflection in rendered results
  • Inconsistent Z depth channel effects in rendering image and video results
  • Gridlines in SR rendering image
  • Abnormal wood material rendering results in some scenes
  • Grass does not show up in rendered videos in some scenes
  • Some crash caused by .abc file importing
  • Darker material colors for .skp files that are directly imported in some cases
  • Brush record show/hide status error caused by replacing model with livesync plugin
  • Misplaced model replacement or failure to select materials, that are due to boundary calculation errors in real-time synchronization
  • Misplaced brush plants due to replacing models after syncing coordinates
  • Abnormal display of video material files from the network path
  • Position parameters in the right sidebar remain unchanged when the object is moved through the center of the axes
  • Abnormal texture of Custom Leaf Particle aftering reopening the scene
  • Occasional mouse click failures

2.5.2 Hotfix

Release date 2023/9/19

Fixes

  • Some crash issues
  • Issue of partial model loss after multi-selection model replacement
  • Issue of slow speed when saving files to network location
  • Issue of abnormal material color when importing .skp file into D5
  • Issue of abnormal texture UV after replacing the model with SU LiveSync
  • Issue of abnormal top view of the scene with SU LiveSync
  • Issue of stitching lines in the rendering image after enabling SR
  • Issue of geographical sky cloud effect does not match parameters when switching scenes
  • Issue of section fill color failing
  • Issue of characters on path tool turning black
  • Issue of slow loading of material library thumbnail
  • Occasional issue of library category list not displaying

2.5.1 Hotfix

Release date 2023/8/11

Fixes

  • Recent used being empty
  • Custom Lut being invalid
  • Brush scatter density inconsistent with 2.4
  • Issue of Abnormal values when adjusting the size of grouped lights
  • Issue of Loading basic model abnormally under brush status
  • Issue of Projector unable to upload image format files
  • Issue of Filter model results containing characters and vehicles
  • Issue of Plants and paths not displaying after deleting section
  • Issue of No image output after D5 SR opening
  • Issue of Abnormal picture size when batch adding segments to the render queue
  • Issue of Brush plants not displaying in the render results under smooth mode
  • Issue of Terrain grass texture remaining in D5 after deleting the model in SketchUp
  • Issue of Material selection not highlighted after real-time synchronization of models in SketchUp
  • Issue of Brush plants on real-time synchronized models in SketchUp unable to pick materials

Version 2.5

Release date 2023/8/02

Detailed introduction of new features

What’s new in D5 Render 2.5 - News - D5 RENDER FORUM

New and improvements

Rendering

  • Real-time Caustics

  • D5 SR Image Rendering Acceleration (beta)

  • Light source shape display

  • Optimized GI for vegetation

  • Improved SSS materials

  • Improved edge effects of grass material

  • Improved clarity of images with resolutions over 2K

Features and optimizations

  • Support saving presets in Studio

  • Optimized video mode editing features

  • Section Tool

  • Advanced Camera Tool (beta)

  • Support displaying material names in brush records

  • Support high-resolution screen

  • Full-screen mode

  • Network proxy

  • Adjusted rendering preset resolution

  • Optimized operations in right sidebar

  • Optimized three-axis control

  • Optimized installation experience

  • Optimized statistics display

  • Optimized D5 account management security

Assets

  • New Interior Parallax assets

  • New xerophyte plants

  • New plant combos

  • New Asian characters

  • New Macrophanerophytes

  • New HDRIs

  • Added HD filter option

  • Added car paint material parameters for vehicle assets

  • Optimized effect of some plants

  • Optimized movements of dynamic characters

  • Optimized search feature

  • Adjusted classification of materials

Workflow

  • D5 LiveSync for SketchUp

  • Support restoring parameters of 3ds Max lights

Fixes

  • Incorrect reflection effect of glass reflected in water

  • Increased the number of stage lights limit to avoid fog effect problems

  • Some models failed to load after being exported and re-imported

  • Some brush plants cannot be erased using the eraser tool

  • The black and white colors of the images in the sky mask channel are reversed

  • The black color of video sequence frames in the sky mask channel turns gray

  • Multi-selection failure in Render Queue

  • Tyndall effect through glass

  • Incorrect colors in the sky mask channel

  • Corrected some interface texts


Version 2.4.2

Release date 2023/04/07

New and improvements

  • Support direct import of SketchUp 2023 files

  • Optimize the logic of canceling project merging

  • Clean up some assets that aren’t compatible with the current version

Fixes

  • Some crash issues

  • Material selection unable to be canceled

  • Occasional error for materials imported from SketchUp to D5

  • Losing particles in render queue image output

  • Noises in rendered images due to abnormal normal maps

  • Serious aliasing in material ID channel from sequence

  • Video material not playing from the first frame

  • Wrong namings for vehicle paths


1 Like

how do i activate this technology on a gtx 1080?

Hello, it is implemented inside D5 Render program, with no need to activate it manually. You could see that the video quality is better both in preview and final renders.

1 Like

The scaling for fluids particles are not implemented yet, I’ve tried and the scaling option is still grey (not applicable) , this is only implemented in the Beta section of the particle assets which include non of the fluid assets which is a shame as i was hoping for the option to scale particles as its available in all other assets. hope it will be added soon.

still now i didn’t get update

Hi, 2.3 will come out tomorrow, thank you for waiting~

where is the section tool? I can’t seem to find it :confused:

Hi mate, you need to open it in the Preference.
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