Version 1.9.0
Release date 2021/5/25
New and improvements
Features
-
Added Geo&Sky system controlled by Time and Latitude/Longitude
-
Press
Z
to quickly focus on the model -
Press
F11
to hide the right-side Inspector panel in the window -
Extended Model Replacement feature to support replacing with models in Asset Library
-
Foliage Material template(Double-Sided)
-
Supported Color adjustment for plant assets
-
Supported separate adjustment for Sky Light and Background Light Intensity
-
Added the Light Radius parameter for Point Light and Spotlight
-
Added mapping for Emissive Light Intensity
-
Added Transparent Material Channel Map for rendered images
-
HDRI automatically scales according to scene
Rendering
-
Optimized the emissive effect and improved the accuracy of irradiation
-
Optimized Water Material effect
-
Optimized the Fog reflection effect, added the Sunlight Tindal effect support for specular reflection
-
Added glass reflection to specular reflection in rendering results
-
Another upgrade for the global illumination
-
Expanded range of video roughness
-
Curtain material supports penetrance effect
-
Optimized the calculation efficiency of plants in large scenes
-
Great improvement in rendering efficiency
-
Improved Low-quality effects in editing mode
Productivity
-
Supported Shift shortcut to accelerate value change in the Mouse Drag Input Box
-
Supported RGB, HSV, and HEX modes, as well as an on-screen Color Picker for color controls
-
Supported multi-selection and group setting of IES files for Spotlight
-
Optimized HDR, LUT, IES file selection control
-
Supported separate settings in different scenes for LUT
-
Optimized the effect of Plant Brush and Scatter Tool
Assets
- Added 412 Asian Plants
Fixes
-
Fixed the crash caused by oversized HDR files
-
Fixed the Space key conflict in previewing videos and slowing down the playback speed
-
Fixed the missing light color parameter error caused by multi-selection of light sources
-
Fixed the issue of Shift key malfunctioning (unable to copy) after light source multi-selection
-
Fixed the failure of saving projects due to Light sources with a too big attenuation radius
-
Fixed the issue with HDR switching
-
Fixed the Depth of Field effect on transparent materials
-
Fixed the Fog glowed in low ambient light
-
Fixed the white edge on the glass in some output images
-
Fixed the issue of some plants disappeared in the reflection
Version 1.8.1
Release date 2021/3/11
New and Improvements
-
Supports .abc animation format import
BETA
-
New Scale Tool for models
-
Supports hue, saturation, brightness and contrast adjustment when editing Base Color
-
Input box supports mouse dragging and arrow keys for precise adjustment
-
Supports Brush in Recent Use of D5 Assets Library
-
Auto-generates model thumbnails for the Local Library
-
Remember whether to hide elements for each scene
Fixes
-
Large Scene files failed to be loaded after saved
-
Abnormal emissive effect
-
Render Queue saving error
Version 1.8.0
Release date 2021/1/22
NEW AND IMPROVEMENTS
Feature
- Dynamic Particle Assets
- follows HDR for sunlight
- Multi-selected models can be aligned with source coordinates
- Invisible in Raytracing option added for materials
- AO Mapping of materials
- Lens flare effects
- Camera motion control
- Camera Z-axis rotation
- Model group supports video keyframes
- d5a model group supports exporting and saving to the local library
- Different HDR settings for different scenes
- The Real-Time toggle is available for different preview qualities
- D5 Converter-SU/Revit/ArchiCad supports light sync
- D5 Converter-3DS MAX supports live sync Beta
Rendering
- GI accuracy enhancements
- Denoiser enhancement in video rendering
- Multiple reflections available in video rendering
- Optimization of fog parameter settings
Efficiency
- Optimization of the plant brush tool
- Optimization of plant collision
- Significant improvement on rendering efficiency of large, plant-filled scenes
- Adjusted menu bar
- Adjusted some interface details
FIXES
- Undo and redo errors for list operations
- Brightness range error for Spotlight IES
- Normal map failure
- Unexpected changes for selected items in the resource list
- Library list display failure
- 4K monitor adaptation
- D5 Converters - synchronization failure for large scenes
- Misaligned UV for Displacement materials
- Partial map missing for imported skp files
Version 1.7.1
Release date 2020/11/20
OPTIMIZATION:
- HDR sampling optimization - Enhancements have been made to HDR details, with improved importance sampling to create more realistic effects of HDR lighting.
- Fog Effect - Boost Volumetric Light and Exponential Height Fog quality to easily create the Tyndall Effect and Aerial Perspective Effect.
- Assets library categories - Assets Management Function and so on.
- Self-illumination effect - Improved self-illumination sampling algorithm, to achieve MeshLight effects as in offline-rendering.
- Window custom zoom
- Thumbnails of scenes display
- D5 Converter - Workflow sync plugins
- Launch D5 Render from D5 Converters
- Optimized the efficiency of synchronization
- Sync scenes from SU/ArchiCAD/Revit
FIX:
- Bloom effect bug in output images
- the issue with two-point perspective in video multiple clips
Version 1.6.2
Release date 2020/8/20
New features
- Education Edition
- Top view display mode (shortcut T)
- Wireframe display mode
- Multi selection function with the mouse (CTRL)
- Search function in scene resource list
- Character Motion Rate Matching Switch in Video
- Light source keyframe switch in video
- Video Timeline Zoom (ALT)
- Alpha Channel Output
Adopts NVIDIA Deep Learning Super Sampling 2.0 (DLSS) technology (beta)
- 1. Improve graphic quality in editing mode
- 2. Boost video rendering speed (2K and 1080p) about 2X
- 3. Reduce GPU memory usage
Requirements: RTX card + latest version of graphics driver
Switch to「DLSS on」
Optimizations
- New filtered items for plants, people, etc.
- Improved plant dispersal efficiency
- Replaced the display of artificial light sources
- Optimized the style of import resource list
- Adjusted the model grouping rotation way
- Optimized keyframe adsorption experience
- Adjusted some UI details
- Illumination no longer affects the axes
- Optimized real-time transition experience
- Increased video rendering speed
- Improved stability
Fixed
- Errors in which model units are displayed inconsistently
- Light source display error caused by Shift copy operation
- Occasional crash in exporting panorama
- Black block issue in material ID channel map
- Renders with jaggies and black lines in two-point perspective mode
- Custom size display error in exported images
Version 1.5.1
Release date 2020/4/20
New features
Optimizations
- Real-time performance improves
- GI calculation improves
- Mirror reflection enhanced
- Stripe light remade
- Image and panoramic resolution increased to 8K
- Support switching light sources during video editing
- Graphics card memory optimizes during image rendering
- Light sources added high light intensity parameters
- Optimized the rectangular light style and parameters
- Support materials UV locking ratio
- Preset initial viewing speed based on model size
- Updating the exterior HDR environment mapping
- Thumbnails are automatically generated for materials saved in 「My Assets」
- Partial UI detail adjustment
Version 1.5.0
Release date 2020/4/9
New Features:
- Added model library
- 76 vegetation and ground assets
- New tools of brush and eraser
- 60 stone and ground materials
Optimizations:
- added coordinates control for scene objects
- support multi select and group in scene management tray
- optimized animation duration setting
- enhanced UI visual details
- support 2K animations
- Improved animation quality ,free of flickering and moire
- Enhanced stability for 4K rendering under low video card memory condition
- Automatically output stitched panorama
Fixed:
- Fixed material picker’s indication highlight problem
- Fixed animation path problem
- Fixed bugs and crashes
Version 1.4.1
Release date 2020/2/27
New Features:
New features:
- camera clipping plane
- using lookup tables (LUTs) for color grading
Optimizations:
- post processing parameters recover
- artificial light parameters adjustments
- auto-exposure improvements
- default tone-mapping adjustments
- emissive light quality enhancements
- global illumination quality enhancements(previous project might dim a bit)
- glossy reflection enhancements
Fixed:
- white mode effect
- volumetric light effect
- UV mapping artifacts of .skp imported models
- displacement materials artifacts of .fbx imported models
P.S. 92 new PBR materials are available now, a gift from @TextureBox to D5 community.