Advanced Brush doesn't take into account Real Displacement

Advanced Brush doesn’t take into account geometry displaced by real displacement unlike Scatter.

Also there is no way to offset objects vertically to recompense this because minimum offset value is 1.

Why we have interface values that nobody use like 1000 but most important small ones like 0.1, 0.2 for accurate movement doesn’t exist ?

Hi @Smolak

The issue has been reported.

  • Which portion of the true displacement option are you referring to? The maximum on my end is 25, and the minimum is -25
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