Why do underlying model textures affect textures applied in D5?

I located two doors in Revit side by side. One had a walnut texture and one had a grey default texture, solid grey. When in D5 Render, I applied D5 walnut texture to both doors and the one with walnut in Revit looked much better, even though the Map and UV settings were identical.

This has me thinking that it’s better to bring in a model with textures fully applied than one without. Is this correct?

Left Door has Walnut texture in Revit in an ABAB pattern which you can see in D5. The right door was solid grey and even with adjustments of UV I could not get it to look like the one on the left:

Hello jeffrey,

When there’s an applied texture in Revit, D5 will read its size
And if there’s no texture (Grey Solid) D5 will assume it is 1 meter by 1 meter

So it’s up to you to have the textures either applied in Revit or applied in D5 and resized.

Hi Jeffrey

My test with Sketchup 2021 or 2022 I get what you want to see in the D5 render.
I even made different UV mappings with different sizes in Sketchup.
Nevertheless, the Brown Walnut Wood of the Assets is always the same without adjustment to size.
How can that be?

Hi dadi, did you turn on Triplanar for them? Besides, I guess they work differently because SU and Revit plugin has different logics when designing this function.

yes, triplaner turned off.
ok, that makes sense the different logics