As you can see textures do not sync. I tried moving all essential textures away from the reflectance channel but still nothing. Is this a limitation or do I do something wrong ?
Last but not least, as you can see I use a Vertex Map as a mask to blend two materials together on the same model (the blue roof and white walls), the vertex map uses fields for interactive blend in space. Maybe D5 can’t bake the Layer shader ?
Would a model with two polygon selections with different materials assigned to them work with D5 ?
So I deleted the Reflection Layer from the Reflectance Channel and got this result
Which is obviously better, but there are still things out wrong and those are the Projection Types. Obviously the Vertex Shader doesn’t work for masking the two different versions of the wall texture.
It should be mentioned in the docs that C4D’s projections do not sync or override those of D5 and that D5 will apply its own.
I fiddled with the D5 projections, applied some Triplanar, made adjustments and everything is fine (apart from the Vertex Map mask which I’ll find some way to fix it later)
Yes, I eventually moved everything out of the Reflectance channel.
Thanks for the light tip. I thought the refresh button would transfer that too.
I noticed it only syncs the position of it though… Intensity and color do not transfer.