This is a known issue; it will be fixed in the next release.
We truly appreciate your everyday posts and the insights you’ve shared about D5 Render. Some of the issues you’ve reported are already known and scheduled to be addressed in upcoming version updates.
Others appear to be feature requests, which we encourage you to post in the dedicated Feature Requests section of the forum. This helps our team track and prioritize suggestions more effectively.
You mentioned Beta testing on a different post (I’ll just address it here since there are alot of your posts), you can join the beta once a new update is coming, you can just reachout in Discord or direct message.
I don’t know if this is known issue too but I noticed that if fog color in previous scene is pure white, when we switch to another scene which use volumetric fog these Sun beams generated by volumetric fog are not visible at all :
Another issue is that colored volumetric fog is way too strong compared to white one. It has much more impact and completely ignore height parameter which works more like additional strength. It is more visible on night views :