Hi mate, can you also screenshot the memory info when you open this scene? Did you sync it or import it to D5? what’s the format and size of this model, does it contain some complicated components? If you think the things above are ok, please send the logs, model, and scene to us for troubleshooting. support@d5techs.com
As mentioned in email, I couldn’t send the file as it’s a work project. I sent the cliff house since it’s my personal project. The cliff house is also very slow even though it’s quite a simple model. Given the hardware, I thought this should be handled very well. Could you please look into the model why the previous is so slow and choppy even on the smooth mode and weather turned off?
In the meantime, I also emailed a NDA for you to sign so that I could share the work project as well. Thank you.
Besides, these two objects look complicated, is it possible to separate these two into different layers, hide them when you edit, and unhide them before rendering? You can also do that for all complicated objects.
All grass is just 2d grass, except some parts with D5 grass assets only where it’s up close to the camera.
Although I finally got to make a video, it was such a painful process since everything was too slow. The video preview was too choppy in smooth mode, and I couldn’t really tell if each shots have enough or too much time. It had to be rendered a few times. Also video render took so long, and I wonder if it would be normal? It’s 1:33 duration, 2k with 30 frame, and it took about 13 hours. I would think the hardware should be up to the task (also the latest Nvidia driver when screenshot was taken, currently updated to Aug 8 version)
Looking at other results (https://benchmark.d5render.com/result), mine does seem very slow. Is it just bad hardware or would there be any adjustment that can be made?
My work also has Workspot, and I tried the benchmark from it. Surprisingly, my local hardware with RTX5000 isn’t that much faster than the virtual machine.
I hope that I’m missing something, and there’s a way to make RTX5000 more efficiently work on D5. Or is RTX5000 just not good enough?
Hi mate, According to the benchmark and the rank of RTX5000, it should be okay with general scenes. However, compared with the 40 series, it’s relatively slow. You can consider updating the GPU if you work on big projects usually.
Also, can you send the log files to us, we will find some possibilities to slow your operation. support@d5techs.com
Hi, mate, as can be seen from the screenshot, all the GPU is used. You can also close the" Adaptive System scaling" which may help to increase some FPS. Syncing by converter sometimes is better than importing directly.
It was always this slow and clunky even with 2.4. Adaptive System Scaling was never on (LOD is on, preview distance only at 20m).
Even after removing the linked model, FPS is still 2.4. This doesn’t seem right? Either there’s a bug, or there’s something I’m doing wrong I wonder? With smooth mode, dynamic off, all weather off, FPS is still only at 10.
Any thoughts on the file? Even without any linked model, it’s painfully slow although there aren’t that huge amount of D5 assets. You mentioned with RTX5000 and the benchmark, it should be okay with general scenes. However, it’s just not workable this way. I wonder if there’s any bug or something I shouldn’t be doing / adding?
Hi mate, can you close the dynamic, save and reopen it again? I find it operates more smoothly than before. Also, you can consider reducing the dynamic and HD assets in your scenes.
As mentioned in earlier replies, even after turn off dynamic and weather, fps didn’t improve. The scene also doesn’t have HD assets I think?
If there’s a no bug, and it’s just slow as is with the current hardware (RTX 5000), would there be anyway to make D5 faster and more efficient? It’s a bit surprising and frustrating to have this unusably slow experience with hardware that is not greatly outdated.