When I am keyframing an object to spin on the Y axis, the video keyframe is selecting the shortest path. I am not able to make an object rotate 360 degrees. When i type (350) into the Y axis, it converts my number into -10. I think it should keep my absolute value instead of determining the shortest route of rotation to 0 degrees.
What I type:
What the keyframe turns the number to:
Hi there,
The adjustable range is 0 to 180 degrees
Ok thank you. Is there anyway that it can be considered to change the maximum adjustable range from 180 degrees to 360 degrees?
Thanks~!
Jessica
Just add more scenes : 0-90, 90-180, 180-270, 270-360
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