Transparent material is buggy

Transparent material is buggy.

  1. It doesn’t have full transparency when color is set to black but it have proper reflection fresnel effect

  2. It is fully transparent when color is set to white but after that it completely loose reflection fresnel effect

It is impossible to have that many bugs in one software which is not in beta stage…

trans_refl (3).zip (1.6 MB)

Ok I see that it works fine using pure white color for right transparency but to have proper fresnel effect Specular is need to set 0.03 max. Very tricky !

Another problem is that Transparency Material doesn’t recognize double-sided glass objects. It treat them as single sided and Thickness must be always turned on.