Textures are rotated and mirrored

Hi!
I have a problem with syncing a file from 3ds max to D5.
After synchronization, all textures are rotated and mirrored. In 3ds max, all textures are displayed correctly.
When exporting this geometry to .d5A and subsequent import to D5 (without synchronization), the same problem occurs.

The process looks like this:
I export the model in fbx from Infraworks to 3dmax. Everything looks good. Textures have correct coordinates.
Then I synchronize the 3ds max project with D5. Textures are displayed incorrectly. All textures are rotated and mirrored.


Hello cg.mosk
it happened to me too, with images of furniture paintings. quite some time ago, i solved it by mirroring the image in the graphics program, also try on the image property with the dropper, on the right of your D5 screen, there will be the property. there you have to find the solution, there is the item ‘Triplanar o Inverted’. see if it works. I hope I have helped you. :smiling_face: :smiling_face: :smiling_face:

Is this the top view? Is it correct for the perspective view?

I found a solution to the problem. The imported file from Infraworks had materials where the bitmaps had non-standard tiling values (see screenshot). These tiling settings were not synchronized with D5. I changed the tiling manualy on each image and mirrored all the textures through Unwrap UVW

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Thank you for the update!