Some textures appear bright in glass reflections in interiors

D5 Render Version: 2.0.5.0320
Graphics Card: Nvidia RTX 3090
Driver Version: 497.29
Issue Description:
Some textures, particularly lighter ones such as the default white wall paint, appear unrealistically bright in glass reflections. This issue seems to go away if remove the sun source by making it night. Is there any way to fix this?

Screenshots/Videos Description:

Steps to Reproduce (optional):

I realize that this image might not highlight the problem clearly enough, here is another view. If this shouldn’t be in tech support please let me know and I’ll remove the post and put it in the relevant forum.

Hello, please try adjusting the Refraction parameter of the glass material. What’s more, it looks like that the glass is single-sided in modeling software, could you please try adding a thickness value for it, maybe 5mm or above.

The glass isnt a plane, it indeed has thickness.