Hello,
Is this where people write their suggestions?
I have a couple:
Is it possible for renders to set the ray-tracing quality and number of light bounces? With the new RTX 4090s the renders take minute and I think there is room to have more bounces to improve contact shadows.
Also is there a cap on material texture resolution? Sometimes even when I use 8K texture the quality of texture in render is still pretty low.
Waiting for Tonemapping for HDRI lighting. Although there are options to correct HDRI lighting in the environment tab, they are a bit tricky to work with, either improving the added option or adding more options would be better to precisely and accurately tonemap the lighting.
Sorry, the feature about VR needs us to improve other functions first, so maybe in 2.6 or next year we can have new VR functions (for now it is still VR beta).
Hi there, just wondering any roadmap planned for having an image composition (like Vray Frame Buffer) inside D5 directly? like adjusting color or correcting images based on its render passes (AO, Reflection, ID, etc).
I don’t know where D5 wants to go, except for architectual visualisations.
But what I miss is definitely:
animated FBX/bones
object based motion blur
editable timeline with keyframes for complex bone hierarchies
I would go full pro!
However, I don’t need to visualize a house, a flat, nor an regular ‘outdoor scene’. The question is, how many users would like to do anything other than visualize something on an architecture basis? I’m pretty sure I’m not alone.
You know you can import your animated objects from 3ds max and other softwares, yeah? you simply export .abc and all the animation comes with it. I use it all the time.