You have to use Photoshop with the output of the Reflection map now.
possibility in the future for direct composition inside D5 render? the idea is to use less photoshop as much as possible.
We will consider it, Thank you for your advice.
Is there a new roadmap we could look at for this year , 2024? It seems like there isn’t a clear updated roadmap anymore to look at
I don’t know where D5 wants to go, except for architectual visualisations.
But what I miss is definitely:
- animated FBX/bones
- object based motion blur
- editable timeline with keyframes for complex bone hierarchies
I would go full pro!
However, I don’t need to visualize a house, a flat, nor an regular ‘outdoor scene’. The question is, how many users would like to do anything other than visualize something on an architecture basis? I’m pretty sure I’m not alone.
You know you can import your animated objects from 3ds max and other softwares, yeah? you simply export .abc and all the animation comes with it. I use it all the time.
I tried that already! Yes, but it doesn’t work with skinned bones, or does it?
well, once Imported a dancing character in D5, so I guess as long as they have animation, it will work!
It doesn’t work with skinned meshes! Tested it all! Yellow dot!
- More details like corona or v-ray in rendering even with more render time
- A VR Mode like walk mode (no matter if calculating in real time)
- Animated HDRI for timelapse or improved sky
- Google map integration, with an ai that detect the nature of assets (like trees detection and replacement with D5 trees)
- Google map with the possibility to make a surface empty with a cutting box to put and work with our design in the empty space rceated
I would like to see
Quick rotation for decals while placing
line placement for all models not just vegetation ( would help to make road line decals on longer roads)
multiple asset placement like without having to go back and grab the model from the library repeatedly
Weathering effect on materials like Lumion (mostly darkens acute corners and lightens oblique corners)
Fountains look too dark
I assume more backdrop planes are coming in the future
Enhanced lighting will always make everything better
Better fog effect
Dirt effect painting?
All rendering softwares have a material library that consists of mapped images to make a material appear realistic. But that concept has been around for decades. Instead of searching through thousands of materials and testing them to see which one looks best, is it possible to instead select a material type, like brick for example, and then have it procedurally generated based on the settings that you adjust. So in theory, the material library would be reduced to material categories that you choose from and then the settings for that particular material type would allow infinite possibilities.
When importing new objects in to D5, they show up in all of the saved scenes. It would be nice with a command/alternative to “remove from all scenes”, instead of having to go through and update all of the scenes.