Real Displacement

It is urgent that we have a real displacement. It is a shame what we went through with D5 render without a decent displacement. 3 YEARS without a response from the team.

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Lumion has had this feature for a few years now and was a game changer then. This is one of the few things I believe D5 is really lacking in terms of its competitors.

The speed at which the d5 team implements ideas and requests is so slow that a real displacement will never get any kind of attention from them.

And right now with Lumion having real raytracing and probably pathtracing in the next updatesā€¦ Iā€™m very annoyed about the performance with D5 Render when you start adding vegetation to the scene, because everything is getting slow dropping the frames to 10 or 15ā€¦ and is almost a nightmare to work with.

Lumion has been around much longer than D5. The D5 team releases regular updates with lots of oustanding features. Be patient.
You can check the Ideas & Requests section. There you can see, whatĀ“s planned.
If you are on the run, change the software.

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i vote also for real displacement as #1 - the most important feature yet missing.

for architecture, which i think might be the biggest user base, it is just essential

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Also Voting for i vote also for real displacement as #1! Itā€™s a must.

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[quote=ā€œstefan.laub, post:46, topic:4177ā€]
i vote also for real displacement
[/quote] i vote also for real displacemen t

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Keeping pressure on support for real displacement

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you know with implementation of terrain and D5ā€™s ability to create plane based on Displacement Map, shows D5 can make it work ā€¦ now. so ā€¦ why not making it work now?

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@LiaHuang you know considering the current state of D5 render, I think the best way you can integrate real displacement is to D5, is to use it like Scatter and Terrain. for example, we would have dedicated button for it, then would choose the Material(s) we want to apply displacement, here inspector tab will open, and we can choose to ā€œuse Height Mapā€ or use ā€œdifferent Displacement Mapā€ and then have a function just like ā€œTerrain Displacementā€ and use a slider for amount of height. after that it could just work like scatter, we even can have Cull area or oven cull Map to exclude some areas and finally have an option to disable it in Realtime or ā€œupdateā€ it in case the base model changes.

this method is truly imaginable for anyone who works with D5 now, and can be the big feature for version 3.0

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I voted for Real Displacement. #Make D5 Render Great Again!!

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