I have an issue with procedurally generated vines. During the generation vine is growing on the wrong side of surface and I tried everything. Flipping the surface, truning the generation marker 180 degrees. The end result is always the same… Vine is growing inside of the wall…
same here, even on a plane cube, ivy always grow inside… interesting
ps/ it was a lack of knowledge of the tool on my side,
you just have to point this blue bar towards the surface and play with the gizmo until the icon is displayed correctly. Very effective
okay so also experiencing this. The took is very 50/50 when it wants to works. for a moment I though the issue was a flipped normal but once it was corrected the issue still remains.
result also vary heavely - some are less dense others extreme without any adjustment to the settings. Also some will grow half and half on wall.
Yeah, I did this and in every situation, it was generated incorrectly. The tool is very finicky and unpredictable. However, it has its merits. I do look forward to when it’s no longer in beta. In the meantime, I fully abandoned the tool for this project and used the green wall assets.
The tool is a really good idea, but the settings are completely unpredictable. And the results really vary.
And the most worrying thing is having a completely different result when you reopen the file, surprise!
The current setup for this feature is that the generated vines cannot be saved, and each time the file is reopened, the vines are regenerated. So the effect will be different than before. We have plans to optimise and improve this feature, and all your suggestions will be taken into account in subsequent updates. Thanks a lot for the feedback.
Hi, I think you need to make the window or some other faces you do not want to be effected by to vines to be a single boject and then use the “ProceduralVine-Proof” feature, then it works.
I’ve given up using these for now as I can’t get them to work properly. I accept that it’s probably user error but I’m confused by how it can possibly be going wrong - select your PG asset, select a flat wall, see a blue leaf, hit ‘Generate’. I’m getting nothing but empty bounding boxes.
When the blue leaf appears I then have to slight rotate the axis to see the blue plane, surely it should recognise a flat surface as a target.
I also have given up on the vine feature. It was very cool at first couple tries, then it is quite useless that it has to be updated every single time – also you just have to hope that it can create something similar what you had before.