**D5 Render Version:**2.6
Graphics Card: Nvidia RTX 3070 8 GB
Driver Version: 551.23
Issue Description: Out of video memory trying to allocate a rendering resource
Screenshots/Videos Description:
**Steps to Reproduce (optional):**Open apps and click on App
The memory is too high. It is recommended to delete unnecessary models in the scene or optimize them by surface reduction before re-importing. Did it occur in all scene files or just this specific scene file? How about the usage of Dedicated GPU memory when running D5?
Hi, I have the Same problem when I try to render my scene the program shows me de same menssage and some friends told me to install the DLSS of NVIDIA but I dont know how to do it.
I have a Lenovo LEGION 5 with a RTX 3050ti, Ryzen 7 5600 and 16gb RAM
So I want to know exactly what to do.
Thank you
Hi there, can you send me the following information:
You may want to try these:
- If you are experiencing excessive occupation due to the abundance of online asset downloads, you may want to delete the .pak files (f2 folder). You may need to update your assets after doing so, but rest assured, their placement will remain unchanged.
You can also optimize your project through:
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Start D5 Render with administrator privileges and restart your computer. The program will automatically modify the TDR values, which can improve the stability to a great extent.
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Turn on DLSS.
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Depth of field, Tyndall effect, and other settings can take up a lot of video memory, so use your discretion.
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Higher resolution mapping will also take up video memory, you can replace the mapping of materials farther away from the camera with a lower resolution mapping and try to avoid using replacement.
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More reflective scenes will reduce efficiency, you can turn the specular of materials far from the camera to 0 to cancel the reflection.
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Windows’ own GPU usage data may not be accurate, we recommend using GPU-Z. Check the sensor-memory used parameter for better memory management.
Let me know if any of these helps. Thank you.