D5 Render Version: 2.0 and 2.0.1.0313
Graphics Card: GeForce 3090
Driver Version: Nvidia Studio 471.96 DCH
When object with opacity mask (in this example model from D5 assets library - Sabina Chinensis 03) is on the first plan and in the background we have any object with transparent material (in this example normal glass material from D5 assets library), an egdes of opacity mask glowing. (sometimes it could be also white border around opacity mask border). When standard material is in the background, opacity mask is sharp, without any glowing or white border.
Is it a bug or limitation?
EDIT: It’s visible in preview mode, final rendered images and animations. Changing parameters of glass or material with opacity mask - doesn’t get any result or changes in intensity of glowing effect.