D5 Render Version: 2.0 and 2.0.1.0313 Graphics Card: GeForce 3090 Driver Version: Nvidia Studio 471.96 DCH Issue Description:
When object with opacity mask (in this example model from D5 assets library - Sabina Chinensis 03) is on the first plan and in the background we have any object with transparent material (in this example normal glass material from D5 assets library), an egdes of opacity mask glowing. (sometimes it could be also white border around opacity mask border). When standard material is in the background, opacity mask is sharp, without any glowing or white border.
EDIT: It’s visible in preview mode, final rendered images and animations. Changing parameters of glass or material with opacity mask - doesn’t get any result or changes in intensity of glowing effect.
Hi Oliver, thanks for quick reply. I already did this. Refraction = 1 or 1.01 - I get the same result - glowing edges. The problem disappear only in two cases:
No glass material in the background
Glass material transparency = 0
EDIT:
I’ve checked it also on the other scene. The result is the same. No matter what I use - HDRI or GEO Sky. As You can see, glass refraction is 1.
Hello szakul, can you send me a sample scene of this problem? We are working on it, and it would be good if you could send us a scene for testing, in order to identify the issue cause.
My email is ziyin.zhu@d5techs.com
We can create a simple model to repro this, but sky/camera settings are also important.
Hello, we will fix this in D5 2.1, thank you for your patience and please wait for our updates If you want to join our Beta channel, feel free to let me know.