- Materials blurred depending on the camera angle

Hi!

I already have version 2.4, and the problem is still there. I show in this example of the exterior pavement:

Seen from above, the texture of the paving material looks perfect and sharp. But if I change the view lower and more tilted, the material blurs and loses sharpness and quality.

(Blur is off)

I have 12GB of VRAM and an RTX 3080 graphics card, that’s enough.

What is the problem? It has a solution?

Thank you


Bonjour, je pense que la réponse se trouve ici :blush:

Nope, ça c’est pour minimiser la définition et les polygones lorsque tu passes une certaines distance pour améliorer la vitesse de calcul et utiliser moins de ressources sur ton ordi.

@rexus.design3d , something seems to happen with the perspective… @Oliver.J , any idea?

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Hi mate, can you please send this scene file to support@d5techs.com directly? We will look into this and follow up here.

This happens to me with any project. Even the sample scenes from D5, like this one. Seen from above, the texture of the pavement looks perfect, but in the view from the ground, the texture is blurred (if the blur is activated).

Does the same thing happen to you too?



Hi mate, in the Nvidia control panel, do you choose quality mode or Let the 3D application decide?

If not, please try that option then check the result, thanks!

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