I am a Rhino 8 user and I am having issue with the materials/textures looking pixelated (see screenshots below).
Essentially, when I turn the triplanar toggle on the texture looks very pixelated. Whereas if on turn the triplanar toggle off (and adjust the stretch accordingly), then the texture looks fine. It happens to all materials with texture, not just this one.
Hello. You can try to adjust the UV size of the material with triplanar turned on, and check if the problem still exists after adjusting it to the proper size.
Hi, I’m having the same issue. Adjusting the uv size of the map doesn’t change anything, you can clearly see that the texture size is correct but it’s pixelated. Any thoughts?
I attached a screenshot from my scene with a brick wall texture where you can see the size is correct.
Hi,
Somehow it worked when I changed the UV map cat. in Rhino from box to surface, even though previously I had to set it the other way around.
Thank you.