Material/texture looking pixelated when using triplanar on Rhino 8

D5 Render Version:
Graphics Card: NVIDIA GeForce RTX 3060 Ti
Driver Version:

Issue Description:
Hi everyone,

I am a Rhino 8 user and I am having issue with the materials/textures looking pixelated (see screenshots below).

Essentially, when I turn the triplanar toggle on the texture looks very pixelated. Whereas if on turn the triplanar toggle off (and adjust the stretch accordingly), then the texture looks fine. It happens to all materials with texture, not just this one.

Has anyone encountered this issue before ?

Screenshots/Videos Description:


Hello. You can try to adjust the UV size of the material with triplanar turned on, and check if the problem still exists after adjusting it to the proper size.