Material Appearing as transparent to light

D5 Render Version: 2.0.5.0320
Graphics Card: NVIDIA GeForce GTX 1080ti
Driver Version: 457.51
Issue Description: I am currently having issues with material that is not transparent is casting light outward. As you can see through the glass, the solid pillars are almost showing reflections of light. I have dimmed the scene down to emphasize the problem, Even when light sources are added to the area of concern, the “light shadows” are still visible. I am not sure if this is a ray tracing problem or something different. The problem only shows in renders and high quality render previews, hence my assumptions about raytracing. The objects circles will also not appear in any of the channels. Any help is appreciated. Thank you.
Screenshots/Videos Description:

Steps to Reproduce (optional):

Hello, your video driver version 457.51 is a little old, please upgrade it to the newest version.
Also, make sure the glass is double-sided( they should have a thickness value)