Mapping UV Mapping - Plane & Box

Hi Team,
I am having an issue with mapping in D5. I am importing from C4D with a flat plane mapping, but when I import it, it doesn’t work.

I have tried baking the texture but this did not work and it is not really what I’m looking for given the style of my workflow.

Thanks,


Hi @nathan_a_c,

I apologize for the inconvenience. Could you please apply C4D standard materials and Corona materials to the object, then sync it with D5 to confirm whether these are properly recognized in D5?

Additionally, could you describe your workflow for the gradient texture and the style you intend to achieve? This will help us troubleshoot the issue more effectively.

Please export the file as a .d5a file and import it into D5 to check the mapping results. To assist us in testing this issue on our end, kindly send the C4D file to us at support@d5techs.com and include the tag “Anthony_Forum” in your email.

Thank you for your cooperation.

Hi @Anthony_D5,

I’m working with Workflow C4D R24 and trying to export to D5.

I’ve created a standard material in Cinema 4D, but the gradient isn’t applying correctly to the entire object.

The right side appears purple in D5, which I believe may be due to a sync issue between C4D and D5 since the mapping tools in D5 are limited to U and V options.


I also attempted the decal technique, but it takes too much time to align and often overlaps other elements.

I have sent over an email with an example to the email.

Hi there @nathan_a_c ,

I apologize for this issue. May I know how this gradient material was generated? Was it by using or inserting a PNG or JPG on the 3d Modeling software? If so, please try to insert this gradient JPG or PNG in D5 Render.

HI @clovisbolasco14 ,

I originally made the gradient inside C4d and transfered it across and then I tried to make it in Photoshop and input it straight in the D5 Map channel as you have shown but still to no luck.

My goal was to start the gradient from the bottom to the top as you can see in my viewport but neither of the methods worked. Both the front and the side face seem to act differently.

I have found something online which can somewhat fix the issue by applying a material tag inside the software to lock the mapping but it requires me to make the object editable(fixed) which I like to avoid as it means going back for client changes is a much longer process.

Thanks,

hi Nathan.
In Cinema 4D you have to first explode the cube and then apply the correct mapping (in this case I applied cylindrical mapping) and after that I created the UVW.
The left cube has cylindrical mapping (correct in Cinema 4D but wrong in D5) The right cube correct in both Cinema 4D and D5.

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Hi Nathan,

You have to convert the flat mapping to UVW mapping in Cinema4D. After that it should also work in D5.

The gradient is probably a precedural function. Use a graphic with a gradient instead.

Good luck and greetings

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Hi @paperless @Albareus

Thanks for showing me this… do you know if there is a way to keep it editable?

This makes my workflow for changes much easier for the project.

Cheers,

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hello.
the simple cube primitive object i almost never use it, i make it editable to modify it.
But objects created with splines (example) I do not make them editable. D5 manages to keep the mapping assigned in Cinema4D. Maybe some situation will not be good for D5, but few cases I think.

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Yes, I was thinking of spline objects, like in the example I posted above.

For this example, the mapping did not work when I tried to align it in C4d and sync it over to D5. I had to import it into SketchUp and map it in there as it seemed to work. Just a shame it’s not seamless with C4D.

Hopefully, it will be fixed in an update.

Strange.
I never had problems mpping from Cinema4D to D5 in all these years using D5 (from v1 alpha/Beta)