LOD for grass is always turned on

LOD for grass is always turned on even if it is set to off :

lodOFF.zip (2.3 MB)

I’ve tested it on my end. You can try re-recording with a higher resolution (1080p) for it to be noticeable and check if this occurs to your final render.


  • Super Resolution enabled then disabled, vice-versa. LOD Disabled; Preview Cull Distance at 50m; Slight movement, does not affect the output. Camera movement equates to the recalculation of the light.
    – Video Recording: Video 1
    – Video Output render (final render): Video 2

Hi @Clov you use custom grass object I said about D5 built-in grasses.

I noticed that this issue is related to some grass models like GrassMaterial 11

GrassMaterial 04 the same :

grass material 04 (2).zip (2.3 MB)

Rendering is fine. This is why my final rendered grass looks different.

It looks like some of the grass objects override viewport LOD settings.

I don’t know what to say about this :frowning:

completely_buggy_grasses.zip (127.9 KB)

Affected objects ( Material LOD bug ) :

GrassMaterial 01, 02, 03, 04, 06

LOD bug - all of GrassMaterials

These objects use constant predefined materials on distance >1m. Completely ignore all material custom settings !

GrassMaterial 02 is even wrong rendered on final not only in viewport.

not only related to grass : jatropha integrima 05

jatropha integrima 05 LOD.zip (1.9 MB)

GrassMaterial 11 :

GrassMaterial 11 (2).zip (2.5 MB)

Hi @Smolak

Thanks for this. I just tested the Grass materials that you have mentioned. The only asset with an issue that I can replicate is GrassMaterial 01, which tends to change material color when zoomed in.

As for Jatropha Integrima 05

I don’t know how you tested this but as I said near ALL grass materials are affected. Not only geometry LOD but all material settings too - not only color. Specularity too.

grass_LOD.zip (3.1 MB)

GrassMaterial 11 has geometry LOD issue when you zoom in-out on small distance you will see that grass blades are change a little. This is more noticeable on final render compared to viewport when dense grass 11 is visible from large distance.

GrassMaterial 11 specularity :

GrassMaterial11 (2).zip (4.0 MB)

Hi @Smolak

Yes, I get your point, and it has already been reported. Thank you.

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