Interior spaces appear overexposed in final render

D5 Render Version:
2.10.1.0579
Graphics Card:
NVIDIA GeForce RTX 3060
Driver Version:
32.0.15.7602
Issue Description:
Hello,

I’m encountering an issue in D5 Render where the final output appears significantly overexposed compared to the real-time preview. In the attached image, the left side shows the preview, which looks balanced and natural. The right side shows the exact same frame after rendering — with blown-out lighting and a strong white cast on the interior and curtains.

This occurs during a day-to-night animation sequence, mostly at dusk. I’ve already checked camera exposure, emissive materials, and lighting setup, but the problem persists.
Screenshots/Videos Description:

Steps to Reproduce (optional):

Hi, have you tried to update the graphics card?

Thanks! I actually just saw there’s a new GPU driver update available. I’ll install it now and run a new test render. I’ll let you know if the issue is resolved after that.

Thanks for the follow-up. I’ve recorded two short screen captures to better illustrate the issue.

  • In the first video, I move quickly through the timeline. You can clearly see a strong white overexposure appear inside the house (especially on the curtains and furniture). The glow slowly fades out and the lighting stabilizes.
  • In the second video, I scrub the timeline slowly, and the lighting remains correct — no overexposure appears.

Note: In the first video, I had disabled the linear lights on the terraces to test if they were causing the issue. In the second video, those lights are enabled — yet the overexposure still happens in both cases. So the problem does not seem to be related to those specific lights.

This suggests that the lighting (perhaps GI or exposure) needs time to re-calculate after fast timeline jumps. However, the overexposed state is what ends up getting rendered in the final video — not the corrected frame that appears later. Another detail that catches my attention is that the curtains, which are D5render assets, look very white. They are very bright.

Here are the two screen recordings:

Let me know if you’d like the full project file or a sample render.

I have seen the two videos, you are right, in the camera movement it is well noted that the loading of the light beam starts from a glow and then it is attached, even if you have a RTX 3060 card is good indeed and powerful, perhaps it is the memory that is little. I am not doing video for the exposure for customers, but only render, because I have a laptop GTX 1070 from 16g Intel i7 as a processor with another 16g.
And I tell you that, the D5 program does it to me too when I load the image to another this glow, and then reset our settings. Maybe it depends on the super resolution that my card does not have. Instead your 3060 there, perhaps activating it can improve or worsen.

Sorry for English