Inconsistent glass material on different views

Hi,

Im working on a project having curtainwall across its facade. In the eye level view, shown here, the glazing picks up the color from the sky which makes it bluish and is kinda normal to me. On the other hand at the aerial view it becomes greenish (which is the actual tint) and becomes pretty much transparent . Notice also the dark glass in the normal eye level view becomes black in the aerial shot. Both view use the same setting of custom environment. (im using 3.0.1 version)

How can i make the glass material consistent?

Hi @darkirender

Can you send us your file for testing? You may generate a WeTransfer link and send it to me privately.

Hi Clov,
please share me your email address so i can send the file. thank you. i replied to your mail but the file i sent bounced back.

Hi @darkirender

Could you please generate a file link and send it to me via direct message on the forum? Thank you.

Hi @darkirender

We will test your file to determine if this is a bug or simply an underperformance. Thank you.

Hi @darkirender

Upon further testing on your file. We think it’s perfectly normal:

  • From a human’s eye-level perspective, both the reflection and refraction of glass show the sky;
  • But from a bird’s-eye view, the reflection shows the ground, while the refraction shows the interior, where there’s no light at all, hence the glass appears transparent.

Note: You may also want to use the same settings that are applied in one of the scenes just to make the results closer.