Google maps material issue

I’ve imported a google maps model of a city thru Sketchup. Thing is, all materials are set to roughness 0.4 instead of 1 by default - which is very unfortunate, especially in a sunny scene where the terrain reflects and washes out. Given that the model consists of thousands of textures/materials, I need to manage material settings upon import. Either that, or some batch edit. Please help me :slight_smile:

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Hi roger1, I advise you to make small pieces of the excerpt of the site that you took on Google maps, and then load them a little at a time giving the way to change the setting of the material, I think you used Renderdoc and then blender you know that it can save it in FBX which loads the Map object also in this format. In this case it gives you the roughness 1, but the specular 0.75 I’ll give you an image to help you understand the difference on the left and SKP, and on the right FBX

We’ve covered this previously and they said they were looking into it. I’d imagine it’s a very simple thing to change so I’m not sure why they haven’t done it yet Initial roughness setting

I used the Placemaker plugin directly in Sketchup for Google maps. So what you’re saying is that fbx is automatically imported in D5 with a roughness 1?

Thx. I got all of Bergen, Norway to cover. It can’t be done manually. Nor should it.

If you noticed the images the one on the right and in FBX the material gives you 1 as roughness, but the reflection is 0.75 which is a bit too much, so you have the problem of the specular which you have to adjust, but if you know how to use blender you can adjust the roughness and mirror it with the material or image interface, then you can synchronize with blender and save as an object the mapping that you will need for inserting your project.

Wow, how do you calculate your fees for a project of that scale?! :astonished:

Its mostly for context (but vital for the look and feel), the actual project is a digital version of a large business park just outside downtown. Still, the fee is about 50K in dollars.

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I’ll show you where you can make all the settings automatically, then you synchronize it with blender on D5

I think this way you solve the material setting
Good work

Thx. I will consider blender if the workflow doesn’t change anytime soon :slight_smile:

I recommend a tutorial on Blender on how to achieve your goal. Or if you have a baget available, take a camera that gives you a 360° panorama in the suitable positions of the insertion of your project, the quality increases, or even do the volumetry around inserting the photographic images taken by you of the site and then the background of the city. There are many approaches to get to your point, without losing the quality of the work.
I have also downloaded the BLOSM add-on which gives you superior quality to rederdoc