Glass rendering issues

D5 Render Version: 2.2.0.0314
Graphics Card: NVIDIA RTX A5000
Driver Version: 516.25 (RTX/Quadro Driver)

Hi, I get weird issues when rendering glass.

The glass appears striped, which only disappears when it’s set to a refraction value of 1 (or no opacity). Any refraction value causes the issue to reappear. It happens across all glass materials on all assets… I’m at a loss

Thanks for the help!

Okay I’ve fixed it! The issue comes about when the model is located too far from the d5 origin point. I just did a ‘select all objects’ on each layer and set it to 0,0,0. All the glass appears correctly now and everything is still located correctly relative to each other!

I’d advise to centre the project on the origin at the beginning of the project, to avoid this issue :+1:

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Thank you jgomes for the solution. Yes we have identified the issue cause and we will fix it in the next version.