Issue Description: Emissive light looking messy and appears to be pulsating on live view. Final render looks the same as the screenshot. This was not problem on other project so im unsure whats causing it
is that object which is used for emissive intersecting with ceiling surface
that emissive object is on even distance around cove light space or is it far inside from bottom ceiling outer edge. ( bcoz its not seen in front angle )
can u share scene, so i can check on my end.
if u found this helpful please mark as solution.
thanks