D5 render Convert From Blender. resulting a very pixelated texture and holes

I wanted to sync from blender to D5 but when it’s finished exporting, the mesh are mostly ugly.
my Textures are Pixelated and some of them have holes. (which are fine in blender it self)
I bake all the textures and then I press sync and… these happen…

Thanks In Advance




Low quality of texture - Get Help - D5 RENDER FORUM

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@ek1 I tried What Oliver suggested but it seems didn’t work for me.
the original texture was 2K which is actually enough for blender. and so I bake it for D5 and i even choose 4k for it

I may have solved it. My mesh is too big for the 1:1 texture, hence the pixelated part. the UV islands are too small for the render to pickup all the texture data

apart from the holes, I haven’t test it

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@michaeljeremy123
hi, I am wondering what do you mean when you were saying your mesh is too big, how did you resolve it in the end?, did you remap the mesh with smaller mesh?

Did you have a problem with the display after the mapping was imported into D5? If so, you can try to adjust your UV in D5 Render. If this issue persists, it would be great if you could show us a video or screenshot about this problem. :pray:
image

@Vera_Hsu

so basically I had created a desired object in blender, a stone bridge, since I did not find an ideal way to make it natively in Rhino. I managed to get the overall form in Blender.
I reexport the file to DXF and import it to Rhino.


the one on the left is still a mesh and the one on the right is a Polysurface.

I port it to D5 , and applied Grey Rough Shale 2 onto both the object, however, I could not find a way to properly map the texture onto the object. I am still figuring out how to do it.


even if I had adjusted the UV, I get results as shown

hope someone could give me a lead what could I do in this situation to get the desired result.

Side note : the object is huge tho, its about 550cm long (since its an architectural project)

@Vera_Hsu
I made a cube on the side to test out, it seems UV 1 works fine on a cube object

Hey there… i were able to solve the problem by managing the uv maps to be separated since it’s a big island object and the UV island is too small. It was a 2k texture so it is obviously pixelated in D5 unless d5 support UDIMS. I believe D5 using single UV box to cover a single mesh.

Basically if you happen to re generate the problem, better separate the meshes into smaller ones

In your case which probably same as mine, you need to fix your UV in order to create the same texture size as the box

hi michael,

thank you for your response

you mean do not join the mesh into one single object by separating them?
how did you achieve it tho?
(PS : sorry I am pretty new to blender and UV mapping, so I could be asking some silly questions)

Mine was a few meshes that i joined, so i gotta separate it to make it smaller for the UV island to fit within the box…

In your case… well might try to create the same object try 2 boxes. 1 very big like yours about 550cm and see the difference

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So you new to blender… tap TAB on the object to go to edit mode then tap U and choose smart uv unwrap. Then try again in D5

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Maybe you can adjust Individual UV in Base Color Map.

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@michaeljeremy123 thank you Michael. I will try with the smart unwrap and look up for some tutorials. I think that could be a lead

@Vera_Hsu thank you too! I will try it out now. and see if it works

Any update will be appreciated. :blush:

@michaeljeremy123 hi, I think I kind of get it now, I get to produce this which is close but I think it could be better.
did you “paint” your own texture onto the object? I would like to pick that up

this is how I would like to unwarp the model tho, just an upper flat face with a bulged lower base.
(upload://taEFt6mBekTZF8k0O7RCS9JNrhW.jpeg)

@kw.yeo92 Very nice improvement there

I think mine use UV and then I scaled my texture to desired size not paint on it unless on some spots where i want 2 textures to blend together for seamless texture

Although D5 doesn’t support 2 textures at once and the problem comes when i baked it so yeah texture small and pixelated