D5 render Convert From Blender. resulting a very pixelated texture and holes

I wanted to sync from blender to D5 but when it’s finished exporting, the mesh are mostly ugly.
my Textures are Pixelated and some of them have holes. (which are fine in blender it self)
I bake all the textures and then I press sync and… these happen…

Thanks In Advance




Low quality of texture - Get Help - D5 RENDER FORUM

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@ek1 I tried What Oliver suggested but it seems didn’t work for me.
the original texture was 2K which is actually enough for blender. and so I bake it for D5 and i even choose 4k for it

I may have solved it. My mesh is too big for the 1:1 texture, hence the pixelated part. the UV islands are too small for the render to pickup all the texture data

apart from the holes, I haven’t test it

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