Not sure if this is a glitch fo’ sure but I can’t change the outcome. (I’ve tried pretty much everything). As you can see in the image, I get weird glitchy refractions in my glazing. The glazing is shown as 10mm thick, though the same result occurs when it’s two layers of 4mm with an air gap. The only way I have been able to lose this glitch is by making it a single face (no thickness), which isn’t ideal, and I imagine not how the refraction works. This happens with the basic glass material that comes out of the box with D5. I’m using the free version.
I’ve updated graphics drivers too. If it helps, I’ve got an RTX 2070.
May I know if the issue happens everytime in every scene you tried?
Could you please send the scene file(the whole folder saved from D5, including drs, asset, model) to us, and we’d like to reproduce the issue on our computer.
My email is minjia.huang@d5techs.com