D5 Render Version: 2.10
Graphics Card:RTX 3060
Driver Version:
Issue Description: before i used the transparent material with opacity map and triplanar ON, the 4 faces of the box work like they are sharing UV. But now, when I used the same material in 2.10 version, the 4 faces UV map look like was divided into 2 different UV.
Screenshots/Videos Description:
Hi @ayasakihayat3,
I have tested this issue and it appears that both versions 2.9 and 2.10 exhibit a similar UV effect. From the images you provided, the UV offsets are quite different. Could you please apply the same UV settings and check if the issue persists?
Thank you!
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