**D5 Render Version:2.11.1.0616
**Graphics Card: rtx 4080 super
**Driver Version: latest
**Issue Description:Hi Guys ,
I have a problem with scaling my UV for a transparent material , its a metal mesh , so when i add a normal map and change the scale of the UV , only opacity map changes but the normal map stay the same
I dont know if its a bug or if i am missing somthing.