Currently, D5 Render does not directly support VRay materials from 3ds Max. When importing a VRay material, it may not display or behave correctly in D5, as D5 uses its own material system.
To use your scene in D5, you’ll need to reassign or recreate the materials using D5’s native material library. Thank you for your understanding.
Ok.
But as I wrote above, I’m willing to recreate the material, but for that to happen, D5 would need to encapsulate the texture files correctly.
And that’s not the case here.
Why?