Hi everyone! I have a question about exporting animated characters.
I created a character in Character Creator (CC), then animated it in iClone and exported it as an .abc (Alembic) file. After importing it into D5 Render, the animation works fine.
But when I try to create a path for the character to follow, the model does not attach to it.
Is there any special workflow or settings needed to make an Alembic character follow a path in D5?
Have you placed the model in your Local Library? I tried it on my end, imported the ABC file > placed it in my Local Library > and then created a custom path with the Alembic model.
Although there is an issue about the alembic model’s movement, it does not have any animation when the “speed” is not modified, and modifying the speed value greater than 0 will have the whole model move instead of just the component. Rest assured, we’re constantly improving this feature.
Thank you!
Yes, through the Custom Path tool the model I imported works perfectly — I’m really happy about that!
Before this I tried going through Path Tool > Character, but in D5 Render the program just kept crashing.
Uploading: 25.08.zip… @Clov
I created a Custom Path and added my animated character in Alembic (.abc) format to it. I also attached a screen recording — as you can see, the model doesn’t follow the curve of the path, it just slides along a straight vector.
Have you encountered this? Any idea what I should change so that the Alembic character really follows the path?
Can you send me this specific .abc file? I tried it on my end with another alembic file but it follows the path, even the curves. Please check my recording.
I personally think this is within expectation, given that your alembic file has a custom linear movement from one point to another. And the custom path tool does not control the Alembic file’s built-in path but rather just the position.
If you wish to have this character follow the custom path that was set in D5, I think you should remove the linear movement from one point to another from this character and just retain the body movement.