3ds max model imported out of scale

Hello i have a 3ds max project file created with 1:1 true scaling in millimeters and converted into a .d5a file using the plugin and imported to D5 and the scaling seems to be completely out. when i applied a library material (wood floor) to the floor, the scaling is completely out and even when i drag the uv scaling slider down to 0.01, the texture is still too small. please take a look at this issue. both 3ds max file and converted .d5a file are attached

Thank you

https://drive.google.com/file/d/1-pPgq-BGzUqW2NhP0ekMXBPRyKZfFhSX/view?usp=drive_web

Hi there,

Please try to use the Measure tool in 3ds max to measure the actual dimensions of the project. The conversion should be 1:1.

Let me know if the actual size still doesn’t match.

Thank you

hello, sizes in 3ds max are precise when measured by the measuring tool. is there a way to measure distance in D5 ?

thank you

Hi Shan,

Click on the model, you’ll see the measurement in the model inspector on the right side of the interface. Please check it out

Hello,

i cannot see such a function. please advise

Thank you

bump. looking forward to a reply