Hello i have a 3ds max project file created with 1:1 true scaling in millimeters and converted into a .d5a file using the plugin and imported to D5 and the scaling seems to be completely out. when i applied a library material (wood floor) to the floor, the scaling is completely out and even when i drag the uv scaling slider down to 0.01, the texture is still too small. please take a look at this issue. both 3ds max file and converted .d5a file are attached