The driver is the Studio version and is up to date at version 565.90. The issue happens even in empty scenes. I ran tests using a basic plane model and set its size to X:1500, Y:1500. Then I used Scatter to generate grass automatically on the plane, and that’s where the problem occurs: it goes into an infinite loop, and the RAM usage starts increasing until it fills up completely, causing the computer to freeze.
Here are some images:
Before trying to generate grass with Scatter:
After using Scatter:
When using Scatter, it gets stuck on ‘Loading’ and doesn’t move past that. This plane is small: X:1500, Y:1500. Logically, there shouldn’t be an issue in such a small space.
However, if the plane is large, this problem doesn’t occur: it doesn’t get stuck on ‘Loading’, loads normally, and it’s possible to configure the grass generation without any issues.
As you can see in the image below:
Edit:
My guess as to what might be causing the issue is the Distribution > Density setting. As I mentioned earlier, in version 2.8 this issue didn’t occur with small planes, but I could see that the Density was very high, around 50,000+. However, with large planes, as shown in the screenshot, it always stays below 1000. So, I assume that in version 2.9 the Density value might be excessively high on small planes, leading to high RAM usage.
This is more of a bug report than a personal issue. My projects tend to be smaller, but they make extensive use of small planes with grass textures. Instead of using manual Scatter, I prefer the automatic Scatter because it saves as a separate object, which I often use for ‘before and after’ views of houses. This way, I can hide the Scatter when I don’t need it.
I hope this explanation clarifies my point.
Thanks for reply.