World mapping from Rhino

I have a model with many blocks which naturally makes the facades look too uniform if i mapped it traditionally. Therefor i have used WCS mapping in Rhino (See image). But this do not translate to D5. Is there a way to clear mapping on a material and use WCS mapping in D5? I have used it quite a lot in Lumion earlier where i could overwrite existing mapping pr. material and use a generic scaled world coordinate system mapping (box-mode). I have tried to use a native D5 material instead of the linked one from Rhino, but it still repeat the texture in the same manner. Seems like D5 actually do use blocks as repeating elements which is cool (blueprint style?), but unfortunate for mapping of textures (sometimes).
Rhino:


D5:

Hi @hny ,

Sorry for this issue. If this material uses multiple texture axes, the current plugin does not support multiple texture axes. And D5 Render currently doesn’t support directly importing WCS (World Coordinate System) mapping from Rhino or other modeling software. When you import your model into D5, the texture mapping generally defaults to UV mapping based on how it was setup in the originating software.

You can manually adjust the scale, rotation, and translation of the textures in D5 to approximate the WCS mapping. This involves selecting the material in D5 and tweaking its properties under the material editor until you achieve a look similar to WCS mapping.

If you don’t like repeating it, you can turn the Triplanar off.
image

Best

Hi @Vera_Hsu,
The material do not use multiple channels (i assume this is what you mean by axes). It does not use any mapping at all. Instead the material is set to WCS.
I thought you could overwrite the Rhino mapping and just use a native generic repeating mapping for a material (like in Lumion, Enscape, Revit and the Rhino WCS), but no matter what i change in the material properties in D5, the pattern still repeats with the blocks. Also when using Triplaner and UV Randomizer.

Hi @hny ,

The current D5 display should be consistent with Raytraced mode. Does your model display like this in Raytraced mode? When switching between Raytraced and Rendered display modes in Rhino, the result will be different.
image

If your mode is also displayed like this in Raytraced mode, can you send this model file to me to check from my end? You can DM me directly or send to support@d5techs.com, please annotate you are from Forum in the email, so I can quickly find you. Any update will be appreciated.

Best