Water material moves the surface (livesync with 3dsmax)

Hello,

I’m trying to add a water material to a surface I previously modeled in 3dsmax. When the material is applied, the modeled surface begins to shift along the x-y axes.

I’ve tried subdividing the poly in 3dsmax, but the same thing keeps happening. Both the .max and d5 files are in cm, as I thought it was a scaling issue.

Thanks in advance for any suggestions.

Hi @torres-andres

  • May I know which version of the plug-in you are currently using?
  • If this specific model is brought to D5 Render by Direct Import or d5a import, does this issue occur?
  • I would like to test these files ( D5 Render and 3dsMax File) on my end and see if I can replicate it. Please send it to support@d5techs.com and have it titled ‘Clov-Forum Water Material Moves the Surface’

    Note: Please send the whole D5 file folder.
1 Like

Hi, @Clov

  • version 1.3.0.0002
  • It also happens if I export the model, that is, without livesync
  • I’ll send the files in a bit, thanks

Hi @torres-andres

I can’t seem to find the email. Please let me know if you were able to send it already.

Hi, I sent it on Friday
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Hi @torres-andres

We were able to test your file from scratch (using the 3dsMax Model you have sent). And the problem is also evident on our end, it seems that this issue stems from the 3dsMax Model, and disabling the “Dynamic” icon stops it from moving. We have forwarded this issue further to our team.
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Ok, I understand. I hope there’s a solution in the future. I tried updating lyvesinc, importing the file directly, etc., and nothing seemed to fix it.

I appreciate your time, thanks.