VRam usage

Is there way to check what kind of objects, textures have high Vram usage ?

Does D5 use something like RAM pooling if Vram usage is too high ?

Also I noticed that deleting objects doesn’t free VRam. If you delete all of them it stays the same.

  • Use/check Task Manager or GPU-Z while opening the file; GPU-Z is more accurate.
  • Restart your file after deleting the asset