Is there way to check what kind of objects, textures have high Vram usage ?
Does D5 use something like RAM pooling if Vram usage is too high ?
Also I noticed that deleting objects doesn’t free VRam. If you delete all of them it stays the same.
Is there way to check what kind of objects, textures have high Vram usage ?
Does D5 use something like RAM pooling if Vram usage is too high ?
Also I noticed that deleting objects doesn’t free VRam. If you delete all of them it stays the same.