i have oculus quest 2, and the 360°. Renders i do for VR are somehow not upto scale when i import those 360 render pictures in oculus. It feels like i am floating in air and i am very little as compared to the room, how can i correct this? Same doesn’t happen with lumion 360 renders. I need assistance on this.
Hi @yaminulzaman,
just for confirmation, what 3rd party software did you use to convert to VR 360° image?
I am using momento360 website, i used some other aswell, used inbuid 360 photo viewer for oculus too, but no one seems to be working.
I’ve tested a bunch of apps and they don’t read the D5 panoramas correctly . It does seem like you are floating higher up and the scale is slightly off . Currently i am rendering out two seperate panoramas 3 inches away from each other in D5 and stitching them together in this stereo 3D software : StereoPhoto Maker (English)
Once I export the stereo panoramas from that app and view them on an VR app called DeoVR , the height and scale looks a little better , plus you get the 3D depth effect.
I do not know how to take two panoramas together, can you please through some more light onto it, and i request to directly put a oculus quest option in d5 render panoramas export setting, like lumion has.
(some screenshots or video links will be very helpful.
First you would set up one panorama in D5, export it out at 16k. Then in fly mode, adjust speed to 1. Place the D button on your keyboard quickly to slightly shift your viewport in D5. You will then render another panorama at this view. Ideally, you want the camera views to be about 3 inches apart from each other. Once you have these panoramas exported, you can use that software link i provided to stitch them together. Meta quest headsets use stacked format. So two panoramas stacked on top of each other, generate a 3D image for you to view in your headset. Ive contacted D5 about providing it in their program so you dont have to do all the extra steps. I used to use Lumion too before.