Volumetric light distance limitation

Hi!

“The volumetric lighting effect will become invisible at distances beyond 100 meters from the camera.”

Why the limit? Was trying to create a simulation of a Klieg search light, but it cuts off at the 100m distance from the camera. Very unfortunate!

thanks

The 100-meter limit is strategically designed to optimize performance.

It’s one of the most resource-demanding effects in a real-time renderer. Unlike conventional lighting, it requires the engine to calculate how light scatters through fog or air for every single frame.

  • This 100-meter limit is a purposeful optimization that ensures D5 can deliver stable performance while preserving the stunning quality of volumetric lighting where it truly matters: near the camera, where its impact is most profound.

We will pass your feedback regarding the Volumetric Light limitation and see if we can add an option to increase it.