UV Randomizer on Linear Textures

Hey guys,

Currently in my masters program in architecture and some students in my class and I are running into a problem with the UV Randomizer on Linear textures like brick coursing or wood grains. It breaks up the linear nature of the texture. Is this a problem that can be fixed in D5?

Thanks

Hi @mgarcea3

To help us better understand, could you please provide a screenshot showing how the texture is being affected? Thank you :blush: