Is UV randomizer not available for all textures? why? I applied a asphalt texture to a simple plane (d5 asset), It is available, but when I apply wild grassland texture, it is not available.
Note: Transparent, Water, Displacement, Multimedia and Foliage material templates do not support this feature.
Hi there, I ran into this problem and found a potential workaround: you need to change the Material Template to “Custom”. This should allow the UV Randomizer option to appear.
The grass textures in the Assets seem to be “Displacement” textures, which don’t seem to support UV Randomisation. Which is extremely strange to me, because that’s the exact scenario you’d want to randomise the UV.
Hi there, We haven’t implemented UV Randomization in these material templates yet. It’s currently in the research phase and may be supported in future releases. We appreciate your insights and feedback on this matter.
Thank you!