UV Mapping problem

I am having some kind of an issue with texture mapping in D5.

When I select the surface in SketchUp, it has the typical triangles in order to generate a slopped floor.

When I apply a tiled material in D5, it looks like this

Can someone please explain what I am doing wrong?

Hi mate, Can you open the “Triplanar” and check the result? As it says, When this option is turned on, for complex objects with chaotic texture coordinates, continuous and uniform texture mapping is obtained.


Thanks, Bruce that worked a treat :blush:

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