Unwanted motion blur

Hi , I was facing this problem since the very beginning of D5 render and I really need that to be removed.
there is an annoying motion blur happens when i move objects around (move/rotate/scale)
even when i change the scale of a UV it blurs and it makes it hard to see if the texture is on the right place you need to wait a little bit for it to clear and it takes a second or something like that.
it slows the working process and btw it happens also in rendered videos.
here is a video that i rendered and got that unwanted motion blur that blurs the tree movement and blend it together
check it out here :point_down:

please guys if you can fix it in the next update i’ll be greatful :pray:

Sorry for your issue.
What’s your D5 version? Please tell me your windows version, graphics card driver version and dedicated GPU memory usage when running D5, you can refer to the following images.
imageimage


And what resolution video are you rendering? There is a known issue for the trails problems happens only when rendering a 4k video. ​The temporary solution for now might be to reduce the resolution of the video. But your problem is indeed a bug, we’re trying to fix it and I’ll let you know if it’s fixed afterwards.

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Capture
Caspture


btw the screenshot of the shared gpu was taken while rendering a video
yes I’m rendering on 4k
I hope it gets fixed soon because rendering a video in less than 4k quality doesn’t look good