Hi,
I get this wrong reflection on glass in one of my renders.
There is frosted glass (transparent material with high normal, high roughness) which light goes through in the scene, but on the sauna glass doors I´m getting sharp reflection. In reflection channel frosted glass is completely missing.
Is there some way how to get right result or it´s not possible yet?
Hello ja.plocek,
Thanks for posting here. For now, the transparent materials(glass) in glass reflection can be shown, but the Normal is excluded, and this is why the frosted glass looks flat. I have escalated this issue to the rendering team, and we will optimize this in the future.
Thank you for reporting this to us!
Regards.
Oliver
Hello Oliver,
thank you very much for answer.
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