I am getting an odd effect when using translucent materials. When viewed through another transparent material, the effect completely changes. See the images provided.
-seen directly, the basic translucent material is perfectly fine.
-when seen through another piece of glass, in this case looking at the translucent glass guardrail through a clear glass door, the translucent material turns into a dark tinted color.
There was a known issue before that involved textured glass materials when viewed through a glass, it displayed a darker shade, but was resolved when PT is enabled.
I also can’t replicate the issue on my end using 2.11 version
I do not see a toggle in 2.11 anymore like in 2.10. Is it just automatically on? Either way, I also tried adjusting the custom display settings but it doesn’t matter since it both displays and renders with the darker shade shown.
Yes. Perhaps you can send me this particular file? You may send it to support@d5techs.com and have it titled ‘2.11 Clov-Forum Translucent Material Error’
I recreated a simple file demonstrating this and have emailed it to the address. Unfortunately, it happens no matter what. Also, noticing that translucent materials exhibit a “sided” quality, in that they look translucent from one side, and nearly transparent from the other, more like how a “foilage” material would behave, not glass.
This issue is already considered a known issue (a bug), which will be further improved in subsequent releases.
As for the rear portion of the transparent material, which tends to have a milky texture, the issue has been replicated even on our end and will be further optimized.