Hi,
Is there anyway to break texture repetition? If I use gravel or mulch textures in large area it does not look good. I am just testing D5 and it works fine with small areas where you can hide repetition. But when I have to work with larger areas it’s not good.
Or is the only way to make your own gravel and mulch 3D files and scatter those for larger areas? In twinmotion I don’t see repetition but I just like D5 library so much more. I guess the question is, is D5 ready for garden landscaping out of the box? Or is there just compromise after compromise when dealing with soil, mulch and gravel surfaces.
As a forestpack user D5 feels kind of limited when dealing with garden surfaces.
Can I brush or scatter my own models. I made woodchips and imported the model to local. But I can’t brush local models.