I’m having trouble applying a texture that simulates the pixels of a 50x50 LED module. When I zoom in or out, it creates an effect that makes the texture lose its mapping and appear to grow and shrink, as shown in the attached images. What solution can I use in this case? When rendering an animation, this flickering becomes noticeable
Hi @christian.bohorquez, what version of D5 are you using?
I would like to confirm your GPU and memory status while working on this file. Could you please share a screenshot of the task manager as shown below.
Additionally, kindly turn off the LOD feature from the preferences.
I had already turned off the level of detail but nothing changed,
The texture is simply a custom alpha with a map simulating the pixels of an LED module.
How does this surface look like in your 3d Modeling Software (Please send us a screenshot)? Additionally, Can you send us your D5 Render File? We want to test it on our end. You may send it to support@d5techs.com and have it titled ‘Clov-Forum Texture Flickering Issue on LED Pixel Module’.
Let me know if you have sent it. Thank you.
To create the effect, I use two surfaces, one in front of the other. The first one has a custom alpha with the texture that simulates the pixels of the 50x50 LED module, and the second one displays the image or video for the screen.
Hi there @christian.bohorquez
Thanks for your detailed description on how to produce it on our end. I tried to replicate it on my end using SketchUp and it seems that zooming out will not make the texture that simulates the pixels change its size.
In your Rhino Model, may I know which Texture Mapping you assigned on that specific surface? Have you tried changing it to a simple Surface Mapping or other?