Terrain - peak setting - altitude max 500

Hi community,

I’m wondering how the procedural terrain is specificaly behaving with the peak settings.

If I understand correctly, the max altitude for my sculpted terrain is 500 ? Because passed this value I cannot have a “ground material”; I cannot paint any ground material. Is it correct?

If yes, is it possible to push that default max value to 2000 or something not limitative :wink: ?

Thanks
CC

Hi @charles.collin.2

The Ground texture mainly appears in flatter areas of the model, mostly at the base of the terrain. So you really can’t change the material of the peak if the changes made were in the Ground Material.